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What to do about the 15-minute work day?
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<blockquote data-quote="pemerton" data-source="post: 5972065" data-attributes="member: 42582"><p>The particular variant of Rolemaster my group played (Rolemaster is very much a "pick and choose what you like from oodles of supplements" system) made "meta-magic" techniques quite important. One of these was Stored Spells - a bit like a contingency, but able to be triggered at the active desire of the one who has the Stored Spell. The downside of a Stored Spell is that you can't cast other spells. Unless, of course, you use the Bypass Stored spell utility. (And then there is the possibility of having an Additional Stored Spell, which triggers the need for Bypass Additional Stored Spell.)</p><p></p><p>So one important feature of planning at high levels was mapping out all the Stored Spells, and making sure they were layered across the various PCs in the correctly nested sequence, so that they could be smoothly unloaded to give effect to the plan. (And one subset of this tactical game was working out how to get Stored Spells onto the fighters, who don't need to be able to cast their own spells to do stuff. The whole thing can become very mechanically self-referential when you're trying to work out which fighter should have the Stored Spell that, when cast, will let someone else they touch - presumably a caster, who is going to put a spell into play of his/her own spell points - Bypass an Additional Stored Spell, so that the whole intricate sequence will unfold correctly. Also, being Rolemaster, the line of dominoes can be knocked over by a failed casting roll - and then we all have to start it over again!)</p></blockquote><p></p>
[QUOTE="pemerton, post: 5972065, member: 42582"] The particular variant of Rolemaster my group played (Rolemaster is very much a "pick and choose what you like from oodles of supplements" system) made "meta-magic" techniques quite important. One of these was Stored Spells - a bit like a contingency, but able to be triggered at the active desire of the one who has the Stored Spell. The downside of a Stored Spell is that you can't cast other spells. Unless, of course, you use the Bypass Stored spell utility. (And then there is the possibility of having an Additional Stored Spell, which triggers the need for Bypass Additional Stored Spell.) So one important feature of planning at high levels was mapping out all the Stored Spells, and making sure they were layered across the various PCs in the correctly nested sequence, so that they could be smoothly unloaded to give effect to the plan. (And one subset of this tactical game was working out how to get Stored Spells onto the fighters, who don't need to be able to cast their own spells to do stuff. The whole thing can become very mechanically self-referential when you're trying to work out which fighter should have the Stored Spell that, when cast, will let someone else they touch - presumably a caster, who is going to put a spell into play of his/her own spell points - Bypass an Additional Stored Spell, so that the whole intricate sequence will unfold correctly. Also, being Rolemaster, the line of dominoes can be knocked over by a failed casting roll - and then we all have to start it over again!) [/QUOTE]
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What to do about the 15-minute work day?
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