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What to do about the 15-minute work day?
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<blockquote data-quote="CleverNickName" data-source="post: 5972371" data-attributes="member: 50987"><p>I never played 4E...I tried it for about two weeks, but I couldn't get past the healing mechanics. So there are a lot of things about that edition that I am fairly ignorant of. But I gotta tell ya--this sounds HORRIBLE.</p><p></p><p>The players get to tell the DM what treasure they find?! I'm sure there are checks and balances in place to prevent abuse...but I can't help but imagine it going something like this:</p><p></p><p><span style="color: Sienna">DM: You enter the ancient crypt, and there upon the altar of Odin, you find the legendary Spear of Power! Your quest is finally at an end!</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">PLAYER: Sword.</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">DM: Huh?</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">PLAYER: Sword of Power. Remember, I told you I wanted a sword for my character...that was like, ages ago.</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">DM: But it's an altar of Odin. Odin's weapon is a spear.</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">PLAYER: Then change it to Thor, then.</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">DM: What?!</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">PLAYER: We are in Thor's temple, and I walk up to Thor's altar to claim Thor's Sword of Power. What's the big deal?</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">DM: Thor's weapon is a hammer!</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">PLAYER: Then go with Freya or Loki or something. Surely there is at least one swordy Norse god you can use. What are my sword's stats?</span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">DM: *headdesk*</span></p><p></p><p>If this "expectation" still exists in D&D Next, then I'm gonna have to pass.</p><p></p><p>I agree with you; I think we are thinking of different definitions of "plot." The <em><strong>plot,</strong></em> is the reason that the party is in the dungeon in the first place, and the conflicts and complications of it. The player doesn't decide that there is a princess that needs rescuing, and that the princess will be guarded by a dragon, for example...that is decided by the DM. But the actions and decisions made by each player must have a significant impact on the <strong><em>story</em></strong> that develops...whether or not the party is successful in finding and rescuing said princess, and whether they slay (or hoodwink, or befriend) the dragon.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5972371, member: 50987"] I never played 4E...I tried it for about two weeks, but I couldn't get past the healing mechanics. So there are a lot of things about that edition that I am fairly ignorant of. But I gotta tell ya--this sounds HORRIBLE. The players get to tell the DM what treasure they find?! I'm sure there are checks and balances in place to prevent abuse...but I can't help but imagine it going something like this: [COLOR="Sienna"]DM: You enter the ancient crypt, and there upon the altar of Odin, you find the legendary Spear of Power! Your quest is finally at an end! PLAYER: Sword. DM: Huh? PLAYER: Sword of Power. Remember, I told you I wanted a sword for my character...that was like, ages ago. DM: But it's an altar of Odin. Odin's weapon is a spear. PLAYER: Then change it to Thor, then. DM: What?! PLAYER: We are in Thor's temple, and I walk up to Thor's altar to claim Thor's Sword of Power. What's the big deal? DM: Thor's weapon is a hammer! PLAYER: Then go with Freya or Loki or something. Surely there is at least one swordy Norse god you can use. What are my sword's stats? DM: *headdesk*[/COLOR] If this "expectation" still exists in D&D Next, then I'm gonna have to pass. I agree with you; I think we are thinking of different definitions of "plot." The [I][B]plot,[/B][/I] is the reason that the party is in the dungeon in the first place, and the conflicts and complications of it. The player doesn't decide that there is a princess that needs rescuing, and that the princess will be guarded by a dragon, for example...that is decided by the DM. But the actions and decisions made by each player must have a significant impact on the [B][I]story[/I][/B] that develops...whether or not the party is successful in finding and rescuing said princess, and whether they slay (or hoodwink, or befriend) the dragon. [/QUOTE]
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