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What to do about the 15-minute work day?
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<blockquote data-quote="mlund" data-source="post: 5972510" data-attributes="member: 50304"><p>Someone needs to write a book titled something like, "Dr. StrangeDM or: How I Learned to Stop Worrying and Love the Game."</p><p></p><p>The game is for amusement purposes only. If you want to run a game with a weapon as the key treasure / artifact feature and your primary weapon-user has specialized in using swords then why shouldn't the artifact should be a sword? Put the Sword of Tyr, One-handed in the shrine. Odin's the head of that pantheon anyway. Everyone who pays homage to Thor or Tyr or Freya has to bow to the All-Father.</p><p></p><p>I know DM's aren't mind-readers. You can't anticipate players just deciding on a whim one day that he wants a sword. DMs and Players need to share their expectations and goals and the game needs to evolve around those. It's nobody's novel. The DM isn't the player's monkey. The players aren't the DM's subjects. It's <strong>cooperative</strong> fun.</p><p></p><p>The playing's the thing.</p><p></p><p></p><p></p><p>Dude, I'd practically give my left kidney for one of my players to jump out and suggest or interject that there is a princess in the clutches of a dragon that needs rescuing. I might die of a heart-attack if a player told me that while in town they are searching for anyone with a similar tattoo to the slavers that kidnapped his brother 3 years ago. While I don't want player's gaming the system with unlimited power by ret-conning unreasonable advantages into the world around them at every turn, I'd give eye teeth to have people look at the game world beyond their character sheets as a creative canvas by default rather than the DM's exclusive sandbox box of spiky death and plot-hooks.</p><p></p><p>There's a reason so many PCs have no families, friends, mentors, servants, businesses, or loved ones. The stereotypical caricature of D&D is that these built-in plot hooks give the DM more control over PCs and give players no influence over the rest of the world. So players generally just stick to the sheet.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 5972510, member: 50304"] Someone needs to write a book titled something like, "Dr. StrangeDM or: How I Learned to Stop Worrying and Love the Game." The game is for amusement purposes only. If you want to run a game with a weapon as the key treasure / artifact feature and your primary weapon-user has specialized in using swords then why shouldn't the artifact should be a sword? Put the Sword of Tyr, One-handed in the shrine. Odin's the head of that pantheon anyway. Everyone who pays homage to Thor or Tyr or Freya has to bow to the All-Father. I know DM's aren't mind-readers. You can't anticipate players just deciding on a whim one day that he wants a sword. DMs and Players need to share their expectations and goals and the game needs to evolve around those. It's nobody's novel. The DM isn't the player's monkey. The players aren't the DM's subjects. It's [B]cooperative[/B] fun. The playing's the thing. Dude, I'd practically give my left kidney for one of my players to jump out and suggest or interject that there is a princess in the clutches of a dragon that needs rescuing. I might die of a heart-attack if a player told me that while in town they are searching for anyone with a similar tattoo to the slavers that kidnapped his brother 3 years ago. While I don't want player's gaming the system with unlimited power by ret-conning unreasonable advantages into the world around them at every turn, I'd give eye teeth to have people look at the game world beyond their character sheets as a creative canvas by default rather than the DM's exclusive sandbox box of spiky death and plot-hooks. There's a reason so many PCs have no families, friends, mentors, servants, businesses, or loved ones. The stereotypical caricature of D&D is that these built-in plot hooks give the DM more control over PCs and give players no influence over the rest of the world. So players generally just stick to the sheet. - Marty Lund [/QUOTE]
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What to do about the 15-minute work day?
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