Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What to do about the 15-minute work day?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elf Witch" data-source="post: 5972591" data-attributes="member: 9037"><p>If everyone at the table is okay with playing this way then there is no issue you just play that way. No one is saying you have to play this way. It is an issue if the rest of the players don't want to stop just because the wizard went nova. </p><p></p><p>I have never once had to suboridante my campaign needs to handle the nova problem and I have never once had a conversation with DMs I know that have had a campaign issue with handling nova by lighting a fire under the PCs rumps and getting them moving instead of resting after every freaking encounter. </p><p></p><p>In your opinion is not as good a s mechanical solution others feel differently.</p><p></p><p>It solved the game balance issue and made the game unplayable for a lot of us. Maybe because we would rather have more control over how to balance our game than have rigid rules that make bland characters. </p><p></p><p>You also take away the chance for any creativity and thinking outside the box because you have the same abilities every encounter. I have noticed that in games that have this kind of rule set players figure out the most effective way to handle any issue and always do it. After awhile it becomes tedious and stale. </p><p></p><p>One of the guys I played Shadowrun with loved 4E when it came out he said he would never go back to 3.5 several months ago he went to Pathfinder because while he still thinks 4E does a certain play styles really well and is much easier to DM at high levels. He and the rest of his group had gotten bored with it. </p><p></p><p>Even the game designers have said that one of its issues is that it basically says this is the way you play DnD and any other way was wrong.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5972591, member: 9037"] If everyone at the table is okay with playing this way then there is no issue you just play that way. No one is saying you have to play this way. It is an issue if the rest of the players don't want to stop just because the wizard went nova. I have never once had to suboridante my campaign needs to handle the nova problem and I have never once had a conversation with DMs I know that have had a campaign issue with handling nova by lighting a fire under the PCs rumps and getting them moving instead of resting after every freaking encounter. In your opinion is not as good a s mechanical solution others feel differently. It solved the game balance issue and made the game unplayable for a lot of us. Maybe because we would rather have more control over how to balance our game than have rigid rules that make bland characters. You also take away the chance for any creativity and thinking outside the box because you have the same abilities every encounter. I have noticed that in games that have this kind of rule set players figure out the most effective way to handle any issue and always do it. After awhile it becomes tedious and stale. One of the guys I played Shadowrun with loved 4E when it came out he said he would never go back to 3.5 several months ago he went to Pathfinder because while he still thinks 4E does a certain play styles really well and is much easier to DM at high levels. He and the rest of his group had gotten bored with it. Even the game designers have said that one of its issues is that it basically says this is the way you play DnD and any other way was wrong. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What to do about the 15-minute work day?
Top