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What to do about the 15-minute work day?
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<blockquote data-quote="Elf Witch" data-source="post: 5972603" data-attributes="member: 9037"><p>I have been playing since the game came out and I look for more rewards besides XP and loot. I enjoy a challenge that requires me to use my creativity to overcome it. The encounters I remember the most are the ones that were tough where we may not have had all our resources. Where we had to come up with new tactics.</p><p></p><p>One of the best sessions I ever played in was where we had lost all our weapons, armor, magic items and we were stuck knee deep in enemy territory with them hunting us. </p><p></p><p>We had to depend on our wits and each other to make it through. </p><p></p><p>My incentive and most of the people I play with now is to get great role playing opportunities to have interesting encounters. While leveling is nice we all use a slow XP progression and we don't tend to play or run high magic item campaigns. </p><p></p><p>Our incentive for not going nova is because we would like to do more that have one encounter then rest for an entire day we want the action and the story to move forward. </p><p></p><p>For us mechanical limits or mechanical rules that refresh abilities faster does not appeal to us. So my hope is that 5E won't be as hard wired as 4E was and allow our play style to be supported as much for people who want a more 4E style.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5972603, member: 9037"] I have been playing since the game came out and I look for more rewards besides XP and loot. I enjoy a challenge that requires me to use my creativity to overcome it. The encounters I remember the most are the ones that were tough where we may not have had all our resources. Where we had to come up with new tactics. One of the best sessions I ever played in was where we had lost all our weapons, armor, magic items and we were stuck knee deep in enemy territory with them hunting us. We had to depend on our wits and each other to make it through. My incentive and most of the people I play with now is to get great role playing opportunities to have interesting encounters. While leveling is nice we all use a slow XP progression and we don't tend to play or run high magic item campaigns. Our incentive for not going nova is because we would like to do more that have one encounter then rest for an entire day we want the action and the story to move forward. For us mechanical limits or mechanical rules that refresh abilities faster does not appeal to us. So my hope is that 5E won't be as hard wired as 4E was and allow our play style to be supported as much for people who want a more 4E style. [/QUOTE]
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What to do about the 15-minute work day?
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