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What to do about the 15-minute work day?
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<blockquote data-quote="mlund" data-source="post: 5972614" data-attributes="member: 50304"><p>Thankfully, 5E is all about having the Magic, Loot, and XP dials available so the settings can be customized for the game you want to play. If you like low-magic, slow-level, and high-risk games you can certainly have your fill without anyone else's fun getting in your way.</p><p></p><p></p><p></p><p>As above, the dials are going to be there for you to adjust as needed. Nothing's going to stop you from opting out of it any more than you'll be stopped from gaining XP at half the default rate or seeing less magic items.</p><p></p><p>The only thing I see that might not mesh with your play-style is the currently-existing paradigm of various modules or adventure paths assuming that your characters level on the way through them: stuff like Reavers of Harkenwold or Red Hand of Doom. Still, if the challenges are as easy to scale and modify as they were in 4E it'll be a snap to adjust.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 5972614, member: 50304"] Thankfully, 5E is all about having the Magic, Loot, and XP dials available so the settings can be customized for the game you want to play. If you like low-magic, slow-level, and high-risk games you can certainly have your fill without anyone else's fun getting in your way. As above, the dials are going to be there for you to adjust as needed. Nothing's going to stop you from opting out of it any more than you'll be stopped from gaining XP at half the default rate or seeing less magic items. The only thing I see that might not mesh with your play-style is the currently-existing paradigm of various modules or adventure paths assuming that your characters level on the way through them: stuff like Reavers of Harkenwold or Red Hand of Doom. Still, if the challenges are as easy to scale and modify as they were in 4E it'll be a snap to adjust. - Marty Lund [/QUOTE]
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What to do about the 15-minute work day?
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