Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What to do about the 15-minute work day?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mlund" data-source="post: 5972628" data-attributes="member: 50304"><p>Well, the "wish list" thing isn't even a rules mechanic. It's in the advice for successful DM'ing in the DMG about communicating and managing expectations re: treasure. That advice was basically a response to the old AD&D problem of rolling random treasure tables and getting loot no one can use, or playing a module and getting one-size fits all treasure you can't use. Some DM's don't have any use for that advice. Fine for them. Some people even just run around using the idea to troll the internet (like Edition Warriors and Operating System Fan-bois).</p><p></p><p>It's truly a rare bird that's deeply offended and convinced that such advice in the DMG is somehow actively inciting his players to rebel against their nigh-godly authority over the narrative as DM. </p><p></p><p></p><p></p><p>Well, I at least see some mechanical balance issues here in terms of risk-reward and incentive. The system in a vacuum creates an incentive for 15-minute work days. Many times players forego that flaw in the system for the spirit of adventure. Sometimes DM's break out sticks to discourage it. I'd rather the system simply provide its own incentive in favor of drama and risk than have to paper over it or turn a blind eye.</p><p></p><p></p><p></p><p>You've never read the original AD&D Barbarian Class introduced Unearthed Arcana? -9001 Nerd Points, sir. Next thing you'll be telling us you have a girl-friend and don't live in your parents' basement. For shame! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Seriously though, the Barbarian was absolutely kooky. He couldn't use Magic Items at low levels and was basically forced to break them and get XP for it instead of taking them as loot. He also got on with the Wizard like a Paladin got on with a Thief-Assassin. Hilarity ensues. Trust me.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 5972628, member: 50304"] Well, the "wish list" thing isn't even a rules mechanic. It's in the advice for successful DM'ing in the DMG about communicating and managing expectations re: treasure. That advice was basically a response to the old AD&D problem of rolling random treasure tables and getting loot no one can use, or playing a module and getting one-size fits all treasure you can't use. Some DM's don't have any use for that advice. Fine for them. Some people even just run around using the idea to troll the internet (like Edition Warriors and Operating System Fan-bois). It's truly a rare bird that's deeply offended and convinced that such advice in the DMG is somehow actively inciting his players to rebel against their nigh-godly authority over the narrative as DM. Well, I at least see some mechanical balance issues here in terms of risk-reward and incentive. The system in a vacuum creates an incentive for 15-minute work days. Many times players forego that flaw in the system for the spirit of adventure. Sometimes DM's break out sticks to discourage it. I'd rather the system simply provide its own incentive in favor of drama and risk than have to paper over it or turn a blind eye. You've never read the original AD&D Barbarian Class introduced Unearthed Arcana? -9001 Nerd Points, sir. Next thing you'll be telling us you have a girl-friend and don't live in your parents' basement. For shame! ;) Seriously though, the Barbarian was absolutely kooky. He couldn't use Magic Items at low levels and was basically forced to break them and get XP for it instead of taking them as loot. He also got on with the Wizard like a Paladin got on with a Thief-Assassin. Hilarity ensues. Trust me. - Marty Lund [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What to do about the 15-minute work day?
Top