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What to do about the 15-minute work day?
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<blockquote data-quote="Elf Witch" data-source="post: 5972840" data-attributes="member: 9037"><p>I ask my players to give me some ideas of special magic items they might like.</p><p></p><p>I have found that I get three responses the first is the player who says what ever I don't really care and I have not given it any though. The second is a list that is three pages long and worth millions of gold pieces and has a lot of relics and artifacts on it. The third is one with a few times maybe one or two special ones.</p><p></p><p>The first two drive me batty. One does not care enough the other is just greedy.</p><p></p><p>I had a player get pissy when I told him that he was not getting the legendary Sword of Kings in a Kalamar game. That I would design a holy avenger and even eventually let it become intelligent but the Sword of Kings was not in the offering.</p><p></p><p>This was for several reasons but mainly I had an entire sub plot around the sword that dealt with freeing the paladin whose soul powered it. </p><p></p><p>The Sword of Kings is a major item in the game world. It didn't fit his character at all. And since the Sword is not stated so DMs have the freedom to do what they want with it I could design one just as for him that fit his god. </p><p></p><p>Another time a player really wanted a vorpal sword and my answer was if the PCs have access to that kind of weapon then so the NPCs the rest of the players were like noooo. </p><p></p><p>Other times it is because the item is going to make their character to powerful or make them step on another players toes. If I don't fill a wish there is usually a good reason for it.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5972840, member: 9037"] I ask my players to give me some ideas of special magic items they might like. I have found that I get three responses the first is the player who says what ever I don't really care and I have not given it any though. The second is a list that is three pages long and worth millions of gold pieces and has a lot of relics and artifacts on it. The third is one with a few times maybe one or two special ones. The first two drive me batty. One does not care enough the other is just greedy. I had a player get pissy when I told him that he was not getting the legendary Sword of Kings in a Kalamar game. That I would design a holy avenger and even eventually let it become intelligent but the Sword of Kings was not in the offering. This was for several reasons but mainly I had an entire sub plot around the sword that dealt with freeing the paladin whose soul powered it. The Sword of Kings is a major item in the game world. It didn't fit his character at all. And since the Sword is not stated so DMs have the freedom to do what they want with it I could design one just as for him that fit his god. Another time a player really wanted a vorpal sword and my answer was if the PCs have access to that kind of weapon then so the NPCs the rest of the players were like noooo. Other times it is because the item is going to make their character to powerful or make them step on another players toes. If I don't fill a wish there is usually a good reason for it. [/QUOTE]
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What to do about the 15-minute work day?
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