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What to do about the 15-minute work day?
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<blockquote data-quote="pemerton" data-source="post: 5972948" data-attributes="member: 42582"><p>Items in 4e have a level, which plays an important role in regulating when the PCs are eligible to recieve them. (If you're using the pre-4e treasure-placement rules as written.)</p><p></p><p>In combination with the above, this works!</p><p></p><p>This is an area of the game where I'm pretty happy to cut out the middleman!</p><p></p><p>This is my objection to a whole range of mechanics, including some forms of SoD: if the GM doesn't have the heart to do it - ie if the mechanic runs a danger of breaking the game if the GM actually plays it heard - then what is it doing there?</p><p></p><p>I don't want soft-hearted GMs, nor players who worry about the integrity of the story. I want rules that will allow GMs to push hard, and players who push back with their PCs, to produce a great play experience, with a story that works for them, <em>even though no one has that as their goal at any particular moment of action declaration</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5972948, member: 42582"] Items in 4e have a level, which plays an important role in regulating when the PCs are eligible to recieve them. (If you're using the pre-4e treasure-placement rules as written.) In combination with the above, this works! This is an area of the game where I'm pretty happy to cut out the middleman! This is my objection to a whole range of mechanics, including some forms of SoD: if the GM doesn't have the heart to do it - ie if the mechanic runs a danger of breaking the game if the GM actually plays it heard - then what is it doing there? I don't want soft-hearted GMs, nor players who worry about the integrity of the story. I want rules that will allow GMs to push hard, and players who push back with their PCs, to produce a great play experience, with a story that works for them, [I]even though no one has that as their goal at any particular moment of action declaration[/I]. [/QUOTE]
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What to do about the 15-minute work day?
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