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What to do about the 15-minute work day?
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<blockquote data-quote="steeldragons" data-source="post: 5973080" data-attributes="member: 92511"><p>Apologies for not the most prompt of responses. It was..oooo very late (like "sun coming up early-late") in my neck of the woods.</p><p></p><p>But here I am! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Actually I am coming from PRE-3e land. So crafting items was never that common a thing and if it did come up probably involved a lengthy side-quest (if not main plot) to find the materials needed to make it. </p><p></p><p></p><p></p><p>The idea that the players should or would be told, in the rules, that they can tell the DM what items they should be getting and when is, as I said, the antithesis of a D&D experience..<em>.to me</em>. So to my eyes, it looks pretty nonsensical that it would happen at all, let alone be condoned in the rules.</p><p></p><p>But I see from the earlier post (I <em>did</em> go back and read <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> that it is in the DMG as a "suggestion"? That it rather interesting as that is never how I have ever read it portrayed anywhere. It's spoken of as a given...a "gimme given"...and that just irks me.</p><p></p><p></p><p></p><p>Sure. That's normal...did it in Basic did it in 1e...2e...sure. "Would be nice if..." or "Could we research and go on a quest to find..." Great!</p><p></p><p>That is not the same thing as "I'm third level! I'll take my +2 shield of screaming whininess now. Pony up DM." [or whateaver items there are to choose in 4e]</p><p></p><p>But the fact it is a "suggestion" makes it all kinda moot. </p><p></p><p>...but then one comes across something like the following...</p><p></p><p></p><p></p><p>Yeah, see this makes it sound significantly less like a "suggestion."</p><p></p><p>And the bottom line, really, is it doesn't fly for my kind of play. As the DM, of COURSE I am going to give players things they can use! My players understand that...and even things that seem kinda "useless" at first often turn out to be useful at some point. </p><p></p><p>They do not need to "direct me" to improve their "PC build." It's just not in the way we think/play...and strikes me as mildly amusing and slightly confusing way to desire playing...I simply don't get it. a.k.a. it strikes me as "nonsense."</p><p></p><p>Of course, to each their own, play what you like and all of that.</p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5973080, member: 92511"] Apologies for not the most prompt of responses. It was..oooo very late (like "sun coming up early-late") in my neck of the woods. But here I am! :D Actually I am coming from PRE-3e land. So crafting items was never that common a thing and if it did come up probably involved a lengthy side-quest (if not main plot) to find the materials needed to make it. The idea that the players should or would be told, in the rules, that they can tell the DM what items they should be getting and when is, as I said, the antithesis of a D&D experience..[I].to me[/I]. So to my eyes, it looks pretty nonsensical that it would happen at all, let alone be condoned in the rules. But I see from the earlier post (I [I]did[/I] go back and read ;) that it is in the DMG as a "suggestion"? That it rather interesting as that is never how I have ever read it portrayed anywhere. It's spoken of as a given...a "gimme given"...and that just irks me. Sure. That's normal...did it in Basic did it in 1e...2e...sure. "Would be nice if..." or "Could we research and go on a quest to find..." Great! That is not the same thing as "I'm third level! I'll take my +2 shield of screaming whininess now. Pony up DM." [or whateaver items there are to choose in 4e] But the fact it is a "suggestion" makes it all kinda moot. ...but then one comes across something like the following... Yeah, see this makes it sound significantly less like a "suggestion." And the bottom line, really, is it doesn't fly for my kind of play. As the DM, of COURSE I am going to give players things they can use! My players understand that...and even things that seem kinda "useless" at first often turn out to be useful at some point. They do not need to "direct me" to improve their "PC build." It's just not in the way we think/play...and strikes me as mildly amusing and slightly confusing way to desire playing...I simply don't get it. a.k.a. it strikes me as "nonsense." Of course, to each their own, play what you like and all of that. --SD [/QUOTE]
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