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What to do about the 15-minute work day?
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<blockquote data-quote="pemerton" data-source="post: 5973160" data-attributes="member: 42582"><p>The force of your last line is somewhat blunted by the overall tone of your post. Of course I love playing my game with "shields of screaming whininess". I assume yours comes with "viking hats of GM pigheadedness".</p><p></p><p>But anyway, like the post that I was responding to in the post you quoted, you misstate the method of wishlists. The player doesn't get to say "I'll take my item now - pony up!" Wishlists don't give players narration rights. Their functioin (as I use them) is to shape the GM's narration. As I noted in the same post that you quoted, it is somewhat analogous to a "relationship" mechanic.</p><p></p><p>As to your comments about not being directed - I don't really see the functional difference between (i) the players directing the GM via a wishlist, and the GM duly incorporating the wished-for items in a scenario, and (ii) the players asking the GM to incorporate an item into a scenario, and the GM doing as they ask.</p><p></p><p>In the real world, of course there is a difference between asking for something and directing them to hand it over. But magic items are not real. It does not cost anything for the GM to include them in the game. The only function of (ii) that I can see is to try to engender a needless sense of gratitude towards the GM on the part of the players - needless, because the GM is <em>not actually giving them anything</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5973160, member: 42582"] The force of your last line is somewhat blunted by the overall tone of your post. Of course I love playing my game with "shields of screaming whininess". I assume yours comes with "viking hats of GM pigheadedness". But anyway, like the post that I was responding to in the post you quoted, you misstate the method of wishlists. The player doesn't get to say "I'll take my item now - pony up!" Wishlists don't give players narration rights. Their functioin (as I use them) is to shape the GM's narration. As I noted in the same post that you quoted, it is somewhat analogous to a "relationship" mechanic. As to your comments about not being directed - I don't really see the functional difference between (i) the players directing the GM via a wishlist, and the GM duly incorporating the wished-for items in a scenario, and (ii) the players asking the GM to incorporate an item into a scenario, and the GM doing as they ask. In the real world, of course there is a difference between asking for something and directing them to hand it over. But magic items are not real. It does not cost anything for the GM to include them in the game. The only function of (ii) that I can see is to try to engender a needless sense of gratitude towards the GM on the part of the players - needless, because the GM is [I]not actually giving them anything[/I]. [/QUOTE]
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What to do about the 15-minute work day?
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