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What to do about the 15-minute work day?
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<blockquote data-quote="mlund" data-source="post: 5974080" data-attributes="member: 50304"><p>True enough. There is no incentive innate to the system to reward doing anything other than Nova-Rest-Nova. It's just the macro version of searching every 10' square for traps so automatically that the local inn doesn't even need to pay someone to sweep their floors anymore.</p><p></p><p>The DM or adventure writer has to invent one. Most commonly the invention is some sort of punishment / stick. Players are generally tolerant of this as long as it doesn't upset their sense of verisimilitude or fair-play.</p><p></p><p>How well that sells to any given player rests entirely on the act of sale between the player and the DM and/or writer.</p><p></p><p>On the other hand, if the system addressed the innate defect and had some sort of reward to encourage players to accept the additional risk that deviating from the Nova-Rest-Nova macro entails, there'd be a lot less need for sticks.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 5974080, member: 50304"] True enough. There is no incentive innate to the system to reward doing anything other than Nova-Rest-Nova. It's just the macro version of searching every 10' square for traps so automatically that the local inn doesn't even need to pay someone to sweep their floors anymore. The DM or adventure writer has to invent one. Most commonly the invention is some sort of punishment / stick. Players are generally tolerant of this as long as it doesn't upset their sense of verisimilitude or fair-play. How well that sells to any given player rests entirely on the act of sale between the player and the DM and/or writer. On the other hand, if the system addressed the innate defect and had some sort of reward to encourage players to accept the additional risk that deviating from the Nova-Rest-Nova macro entails, there'd be a lot less need for sticks. - Marty Lund [/QUOTE]
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What to do about the 15-minute work day?
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