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*Pathfinder & Starfinder
What to do about the 15-minute work day?
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<blockquote data-quote="Tony Vargas" data-source="post: 5975205" data-attributes="member: 996"><p>Yes, mechanically /preventing/ it, would. Eliminating imbalanced rules that favor it over others, however, would not.</p><p></p><p>This is something that comes up a lot, actually. Someone will pipe up that this or that ed or system or whatever "doesn't support" this or that style. What he really means is that it doesn't over-reward that style or punish other styles. Not that the style isn't possible within the system.</p><p></p><p>Right now - and by right now I mean for it's entire history - D&D overwhelmingly favors the 15 minute workday, and it's only by DM intervention or player restraint that every encounter isn't followed by a complete re-charge of player abilities. </p><p></p><p>That's a flaw. That it's a long standing one that many are accustomed to kludging or living with doesn't make it a feature.</p><p></p><p>At least, with 5e, they're going to design the classes to balance at a point in the adventuring 'day' and tell you what that point is. So the DM at least knows to force days to a certain length to reduce the likelihood of class imbalance. FWLTW.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5975205, member: 996"] Yes, mechanically /preventing/ it, would. Eliminating imbalanced rules that favor it over others, however, would not. This is something that comes up a lot, actually. Someone will pipe up that this or that ed or system or whatever "doesn't support" this or that style. What he really means is that it doesn't over-reward that style or punish other styles. Not that the style isn't possible within the system. Right now - and by right now I mean for it's entire history - D&D overwhelmingly favors the 15 minute workday, and it's only by DM intervention or player restraint that every encounter isn't followed by a complete re-charge of player abilities. That's a flaw. That it's a long standing one that many are accustomed to kludging or living with doesn't make it a feature. At least, with 5e, they're going to design the classes to balance at a point in the adventuring 'day' and tell you what that point is. So the DM at least knows to force days to a certain length to reduce the likelihood of class imbalance. FWLTW. [/QUOTE]
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What to do about the 15-minute work day?
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