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What to do about the 15-minute work day?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5976781" data-attributes="member: 20805"><p>Why do 'other considerations' have to be all or nothing approaches?</p><p></p><p>Mission has a time limit.. stop the thief before they get out of town or the bad guys move away and the group has to search for them.</p><p></p><p>Mission has complications if delayed, reinforcements arrive and defended built</p><p></p><p>Two missions are exclusionary, and political ramifications occur based on the players choice</p><p></p><p>Bad guy ambushes resting party after finding out that the group is on to him</p><p></p><p>Environmental hazards force the party into continueing... or stopping at a convienant cave where orcs ambush them.</p><p></p><p>Another group is after the same mcguffin</p><p></p><p>A bigger bad guy takes over the bad guys...</p><p></p><p>Or, the dm talks to the players and finds out that they really enjoy the Nova to rest to Nova cycle...so she brings the encounters up to par and Nova right back. Pretty much like Mike mearls talks about with the xp budget for adventuring day.</p><p></p><p></p><p>Lots of other considerations there...and one of them is specifically gamist.</p><p></p><p>Sent from my Kindle Fire using Tapatalk 2</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5976781, member: 20805"] Why do 'other considerations' have to be all or nothing approaches? Mission has a time limit.. stop the thief before they get out of town or the bad guys move away and the group has to search for them. Mission has complications if delayed, reinforcements arrive and defended built Two missions are exclusionary, and political ramifications occur based on the players choice Bad guy ambushes resting party after finding out that the group is on to him Environmental hazards force the party into continueing... or stopping at a convienant cave where orcs ambush them. Another group is after the same mcguffin A bigger bad guy takes over the bad guys... Or, the dm talks to the players and finds out that they really enjoy the Nova to rest to Nova cycle...so she brings the encounters up to par and Nova right back. Pretty much like Mike mearls talks about with the xp budget for adventuring day. Lots of other considerations there...and one of them is specifically gamist. Sent from my Kindle Fire using Tapatalk 2 [/QUOTE]
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What to do about the 15-minute work day?
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