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What to do about the 15-minute work day?
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<blockquote data-quote="Tony Vargas" data-source="post: 5977209" data-attributes="member: 996"><p>Some sort of common advancement scheme would be a simple, elegant way to achieve that, but it wouldn't have to be AEDU. Just every class gets some daily and some at-will abilities, comparable in number and effectiveness however different they may be in the details. </p><p></p><p>As to 4e making classes "the same" that's one of those lies of the edition war that's been repeated so often it's commonly taken as true. I don't see how refuting it, yet again, at this late date would add anything to the discussion, though. So, let's just go with it: Yes, if you want class balance, you must make classes 'the same' in the sense that they're 'the same' in 4e and in outright classes systems. If you make one class vastly and situationally more powerful than others by giving some classes powerful dailies and others nothing, that's not balanced, and that particular type of imbalance is going to both lead to, and really be highlighted by, the 5MWD.</p><p></p><p></p><p>Fixing both the nova and class-balance issues would mean having no classes with 'daily' powers, at all. That's entirely doable, and would have the bonus of being much easier to balance. There are precedents of daily-less martial and arcane classes in 3.5 and Essentials/4e. 'D&D' Gamma World works that way, with just about everything (except it's oddball card mechanic) being wholly encounter-based. Out-of-combat healing could be moved to a different (preferably adjustable by the DM to fit campaign pacing) time scale and supplemented with consumables rather than with renewable powers.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5977209, member: 996"] Some sort of common advancement scheme would be a simple, elegant way to achieve that, but it wouldn't have to be AEDU. Just every class gets some daily and some at-will abilities, comparable in number and effectiveness however different they may be in the details. As to 4e making classes "the same" that's one of those lies of the edition war that's been repeated so often it's commonly taken as true. I don't see how refuting it, yet again, at this late date would add anything to the discussion, though. So, let's just go with it: Yes, if you want class balance, you must make classes 'the same' in the sense that they're 'the same' in 4e and in outright classes systems. If you make one class vastly and situationally more powerful than others by giving some classes powerful dailies and others nothing, that's not balanced, and that particular type of imbalance is going to both lead to, and really be highlighted by, the 5MWD. Fixing both the nova and class-balance issues would mean having no classes with 'daily' powers, at all. That's entirely doable, and would have the bonus of being much easier to balance. There are precedents of daily-less martial and arcane classes in 3.5 and Essentials/4e. 'D&D' Gamma World works that way, with just about everything (except it's oddball card mechanic) being wholly encounter-based. Out-of-combat healing could be moved to a different (preferably adjustable by the DM to fit campaign pacing) time scale and supplemented with consumables rather than with renewable powers. [/QUOTE]
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What to do about the 15-minute work day?
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