Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What to do about the 15-minute work day?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5977240" data-attributes="member: 54877"><p>The true design trade-off is not between balance and variety, but between getting the mix of those right versus the time to do it and test it. Making everything truly the same throughout is one way to get balance. Ignoring balance entirely is one way to get variety. The more difficult but rewarding method is including another monkey in the barrel, yet nonetheless making it work well enough. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /><img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p> </p><p>Or in other words, even 3E didn't give all fighters a flat 10 hit points and all wizards 20 slots of a spell that does 11 points of magic missile damage to all selected targets in sight. And even 4E didn't make a wizard standing next to a fighter a null question, which would have been the case had half the things said about its sameness had any basis in fact. So where "nirvana" equal some perfect mix of balance and variety, we are talking about a scale more like this, than 3E and 4E on opposite poles:</p><p> </p><p>No balance ------------- 3E -------- Nirvana -------- 4E ------------- No variety.</p><p> </p><p>(Don't read anything into relative differences on the graph, here. It is not that exact of a comparison. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5977240, member: 54877"] The true design trade-off is not between balance and variety, but between getting the mix of those right versus the time to do it and test it. Making everything truly the same throughout is one way to get balance. Ignoring balance entirely is one way to get variety. The more difficult but rewarding method is including another monkey in the barrel, yet nonetheless making it work well enough. :D:hmm: Or in other words, even 3E didn't give all fighters a flat 10 hit points and all wizards 20 slots of a spell that does 11 points of magic missile damage to all selected targets in sight. And even 4E didn't make a wizard standing next to a fighter a null question, which would have been the case had half the things said about its sameness had any basis in fact. So where "nirvana" equal some perfect mix of balance and variety, we are talking about a scale more like this, than 3E and 4E on opposite poles: No balance ------------- 3E -------- Nirvana -------- 4E ------------- No variety. (Don't read anything into relative differences on the graph, here. It is not that exact of a comparison. :)) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What to do about the 15-minute work day?
Top