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What to do after a not-so-good session???
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<blockquote data-quote="maggot" data-source="post: 2796934" data-attributes="member: 1005"><p>After a bad session, I usually write an email to my best friend who is in the group. Something along the lines of "did that game suck as much as I thought." We discuss it, and I narrow down how things went bad. For things like too slow or not getting into the flow or bad descriptions, I vow to do better next time. For things like plot holes or parts of the campaign that aren't working, I rewrite future adventures to address the concerns.</p><p></p><p>I've had a fair number of clunkers (out of two hundred or so total games), and the next session is often very good because of extra planning and dedication. I usually don't email everyone unless something really bad happens or I have a great idea. I've found that emailing everyone becomes a gripe-session that isn't as productive as one on ones. When I'm really sneaky, I contact multiple players independently. Luckily many of my players are old friends that I can confide in.</p><p></p><p>But once, I nearly killed the whole party with a seemingly random encounter. The players were clearly upset that I tried to off them, while I just greatly miscalculated. In this case, I emailed everyone after the game to state my original intent and own up to my error.</p></blockquote><p></p>
[QUOTE="maggot, post: 2796934, member: 1005"] After a bad session, I usually write an email to my best friend who is in the group. Something along the lines of "did that game suck as much as I thought." We discuss it, and I narrow down how things went bad. For things like too slow or not getting into the flow or bad descriptions, I vow to do better next time. For things like plot holes or parts of the campaign that aren't working, I rewrite future adventures to address the concerns. I've had a fair number of clunkers (out of two hundred or so total games), and the next session is often very good because of extra planning and dedication. I usually don't email everyone unless something really bad happens or I have a great idea. I've found that emailing everyone becomes a gripe-session that isn't as productive as one on ones. When I'm really sneaky, I contact multiple players independently. Luckily many of my players are old friends that I can confide in. But once, I nearly killed the whole party with a seemingly random encounter. The players were clearly upset that I tried to off them, while I just greatly miscalculated. In this case, I emailed everyone after the game to state my original intent and own up to my error. [/QUOTE]
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What to do after a not-so-good session???
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