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What to do after a not-so-good session???
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<blockquote data-quote="Kheti sa-Menik" data-source="post: 2800192" data-attributes="member: 22721"><p>You know, a lot of it is perception.</p><p>In a game I ran, part of the time, the PCs were on a hijacked chartered plane. </p><p>It was supposed to be an interlude into the next scene.</p><p>But the PCs decided they had no choice and attacked their hijackers. Thus followed a 44 round, knockdown dragout gun and fist fight within a confined (1 square wide, 8 squares long) pressurized space..3 PCs and 3 NPCs...talk about too close for comfort.</p><p></p><p>I didn't plan for it to happen, I had a lot more plot after the plane landed, but the PCs decided they couldn't wait. So almost the whole night was taken up with this midair combat. I was very chagrined and little disappointed with myself for not having planned for this contingency. That no plot had been advanced and one combat took up almost the entire session.</p><p></p><p>But at the end of the night, the players' faces glowed with excitement and voices rang with enthusiasm. They had loved it...the challenge of the environment, the grim and gritty combat the unusual setting had forced, the last minute strapping into parachutes and jumping from the crashing plane, still struggling with their hijackers. </p><p>They still talk about it, a year later.</p><p>That and a couple of other notable combats in wierd, unusual places with odd combatants have earned me the title of "Set Piece King." One of my players still says I can set up and run a set piece-style battle better than anyone.</p><p></p><p>So it's all about perception. I thought I did horribly and the PCs loved it.</p></blockquote><p></p>
[QUOTE="Kheti sa-Menik, post: 2800192, member: 22721"] You know, a lot of it is perception. In a game I ran, part of the time, the PCs were on a hijacked chartered plane. It was supposed to be an interlude into the next scene. But the PCs decided they had no choice and attacked their hijackers. Thus followed a 44 round, knockdown dragout gun and fist fight within a confined (1 square wide, 8 squares long) pressurized space..3 PCs and 3 NPCs...talk about too close for comfort. I didn't plan for it to happen, I had a lot more plot after the plane landed, but the PCs decided they couldn't wait. So almost the whole night was taken up with this midair combat. I was very chagrined and little disappointed with myself for not having planned for this contingency. That no plot had been advanced and one combat took up almost the entire session. But at the end of the night, the players' faces glowed with excitement and voices rang with enthusiasm. They had loved it...the challenge of the environment, the grim and gritty combat the unusual setting had forced, the last minute strapping into parachutes and jumping from the crashing plane, still struggling with their hijackers. They still talk about it, a year later. That and a couple of other notable combats in wierd, unusual places with odd combatants have earned me the title of "Set Piece King." One of my players still says I can set up and run a set piece-style battle better than anyone. So it's all about perception. I thought I did horribly and the PCs loved it. [/QUOTE]
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What to do after a not-so-good session???
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