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General Tabletop Discussion
*Dungeons & Dragons
What to do and where to start after a TOTAL PARTY KILL?
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<blockquote data-quote="ClaytonCross" data-source="post: 7439912" data-attributes="member: 6880599"><p><strong>I don't disagree. </strong>I would also say that in general a stripped down version where the last characters opened all the doors, beat all the major bosses, and killed most or all of the minions, so the new characters are fighting "refills" will easily go much faster. On top of that while I don't like meta-gaming, its hard to have player walk up to two doors that their last characters went through finding the traps on the left and the path forward on the right and them to pretend they don't know. Its much easier just to say, "you see blood under a door on the left with an apparent sprung trap and clear tracks from about 4 or 5 individuals leading through the open door on the right." All in all, if the "re-cap story" for the new characters caught them up in 1/4 the the time, I don't see any issue with it. It just needs to give a little narrative and let the group feel them selves out a little before putting them against an encounter that wiped their last characters. Also, its not uncommon to cause them to lose a level or two when they die, which they could recover fighting wandering mobs and alternate paths on the way their so that they are not under powered. Its not really a punishment, so much as a rewind, like having a flash back episode for a new character added to a show, so that the audience or in this case the players, get a chance to know and invest in the new characters. Otherwise, their would be very little impact at the lose of any characters to the players in the same repeat fight an multiple wipes would be more likely due to players not understanding their characters and roles in the team, at the same time being more boring since their is zero build up between attempt and only a repetitive lose which will make them want to move to a new campaign.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7439912, member: 6880599"] [B]I don't disagree. [/B]I would also say that in general a stripped down version where the last characters opened all the doors, beat all the major bosses, and killed most or all of the minions, so the new characters are fighting "refills" will easily go much faster. On top of that while I don't like meta-gaming, its hard to have player walk up to two doors that their last characters went through finding the traps on the left and the path forward on the right and them to pretend they don't know. Its much easier just to say, "you see blood under a door on the left with an apparent sprung trap and clear tracks from about 4 or 5 individuals leading through the open door on the right." All in all, if the "re-cap story" for the new characters caught them up in 1/4 the the time, I don't see any issue with it. It just needs to give a little narrative and let the group feel them selves out a little before putting them against an encounter that wiped their last characters. Also, its not uncommon to cause them to lose a level or two when they die, which they could recover fighting wandering mobs and alternate paths on the way their so that they are not under powered. Its not really a punishment, so much as a rewind, like having a flash back episode for a new character added to a show, so that the audience or in this case the players, get a chance to know and invest in the new characters. Otherwise, their would be very little impact at the lose of any characters to the players in the same repeat fight an multiple wipes would be more likely due to players not understanding their characters and roles in the team, at the same time being more boring since their is zero build up between attempt and only a repetitive lose which will make them want to move to a new campaign. [/QUOTE]
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