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<blockquote data-quote="iwatt" data-source="post: 1743738" data-attributes="member: 11085"><p>For my own sanity, i tend to avoid having PCs split up too much. I'm thinking the lost city is going to be the resting place of the Mcguffin/Doohickey.</p><p></p><p></p><p></p><p>Yup, this seems like the way too go as well. I'll probably set one clue in each place pointing towards the Mcguffin. Their quests initially is just to return the remains of the fallen heroes so that their spirits may join the Army's of Utgardt.</p><p></p><p></p><p></p><p></p><p>Hey this is a good idea. Probably make him a Lich with a well hidden phylactery (just in acse them heroes get efffective). He's currently impersonating a Feyri Lord and has them questing for the same Macguffin. Somehow the lost city's survived the failing of the Mythalar long enough to be preserved in ice. It's probably full of Netherese treasure. It's Scry Proof, Teleport Proof and has become a Wild Magic area. And it's one month North of the Spine of the world. White dragons, rhemoraz and other's will make for an interesting journey. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>For the Locations of the Heroes:</p><p></p><p>During the Kingdom of three crowns (elf, human, dwarf alliance formed after fall of netheril). The ancestors of Corean hid clues of were to find the lost city in four different locations. Actually they're pieces of a compass that when correctly put togetehr and in the hands of a true noble of Netheril, will lead to the lost city and it's treasure trove.</p><p></p><p>Locations:</p><p></p><p>1) Tal'veresta. Old elven Catacombs deep in the center of the Evermoors. I just gotta have a long chase scene with Rabid trolls. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>2) Hall of Morgadin. An ancient dwarf fortess high up in the Spine of the World, in the land controlled by the Frost Giants.</p><p></p><p>3) The caves of the Blue Dragons. In The Nether Mountains. It is Dungeons and DRAGONS after all. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> Just use the stats of the Silver Marches for the Blue dragon brothers.</p><p></p><p>4) Something to the east..... Not sure yet.</p></blockquote><p></p>
[QUOTE="iwatt, post: 1743738, member: 11085"] For my own sanity, i tend to avoid having PCs split up too much. I'm thinking the lost city is going to be the resting place of the Mcguffin/Doohickey. Yup, this seems like the way too go as well. I'll probably set one clue in each place pointing towards the Mcguffin. Their quests initially is just to return the remains of the fallen heroes so that their spirits may join the Army's of Utgardt. Hey this is a good idea. Probably make him a Lich with a well hidden phylactery (just in acse them heroes get efffective). He's currently impersonating a Feyri Lord and has them questing for the same Macguffin. Somehow the lost city's survived the failing of the Mythalar long enough to be preserved in ice. It's probably full of Netherese treasure. It's Scry Proof, Teleport Proof and has become a Wild Magic area. And it's one month North of the Spine of the world. White dragons, rhemoraz and other's will make for an interesting journey. :] For the Locations of the Heroes: During the Kingdom of three crowns (elf, human, dwarf alliance formed after fall of netheril). The ancestors of Corean hid clues of were to find the lost city in four different locations. Actually they're pieces of a compass that when correctly put togetehr and in the hands of a true noble of Netheril, will lead to the lost city and it's treasure trove. Locations: 1) Tal'veresta. Old elven Catacombs deep in the center of the Evermoors. I just gotta have a long chase scene with Rabid trolls. ;) 2) Hall of Morgadin. An ancient dwarf fortess high up in the Spine of the World, in the land controlled by the Frost Giants. 3) The caves of the Blue Dragons. In The Nether Mountains. It is Dungeons and DRAGONS after all. :] Just use the stats of the Silver Marches for the Blue dragon brothers. 4) Something to the east..... Not sure yet. [/QUOTE]
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