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What to do for D&D in Hobby Convention ?
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<blockquote data-quote="LostSoul" data-source="post: 3908317" data-attributes="member: 386"><p>It sounds like you don't have much time to keep people occupied. I'd do something like 15-minute "scenarios", and have a bunch of them. Pre-generated characters, sticking close to familiar fantasy tropes - surly dwarf fighter, elven archer, etc.</p><p></p><p>Hand out the characters by showing them the minis. Give them their stats on an index card. Keep the feats and options simple. Fireball, magic missile, cleave, rapid shot. Maybe put a little bit of complexity in there for savvy players to pick up on.</p><p></p><p>Once the characters have been picked, pull out the battle mat. Put down the minis, then jump right into the scenario: </p><p></p><p>"Okay, you guys are in the dungeon of doom, looking for the gem of eternal power. You've fought your way through hordes of evil monsters, and you've found the gem! There it sits on the pedestal! What do you do?"</p><p></p><p>For opponents, use things that are tough enough to provide a challenge, but not too tough. No save-or-dies. Use things with low ACs - nothing's more boring than doing nothing but missing on your turn. Killing PCs is fine, just don't kill one off early.</p><p></p><p>At the end of the scenario, make sure it leads into something else just as exciting:</p><p></p><p>"You've made your way past the traps, defeated the zombie hordes and their necromancer leader, and have finally taken hold of the gem of eternal power. And that's when you see the dragon poke his head into the room: 'Foolish mortals, only I can use the power you now hold!'"</p><p></p><p>I'm sure you can come up with better scenarios, but you get the point. Something that drops the PCs right into the action.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 3908317, member: 386"] It sounds like you don't have much time to keep people occupied. I'd do something like 15-minute "scenarios", and have a bunch of them. Pre-generated characters, sticking close to familiar fantasy tropes - surly dwarf fighter, elven archer, etc. Hand out the characters by showing them the minis. Give them their stats on an index card. Keep the feats and options simple. Fireball, magic missile, cleave, rapid shot. Maybe put a little bit of complexity in there for savvy players to pick up on. Once the characters have been picked, pull out the battle mat. Put down the minis, then jump right into the scenario: "Okay, you guys are in the dungeon of doom, looking for the gem of eternal power. You've fought your way through hordes of evil monsters, and you've found the gem! There it sits on the pedestal! What do you do?" For opponents, use things that are tough enough to provide a challenge, but not too tough. No save-or-dies. Use things with low ACs - nothing's more boring than doing nothing but missing on your turn. Killing PCs is fine, just don't kill one off early. At the end of the scenario, make sure it leads into something else just as exciting: "You've made your way past the traps, defeated the zombie hordes and their necromancer leader, and have finally taken hold of the gem of eternal power. And that's when you see the dragon poke his head into the room: 'Foolish mortals, only I can use the power you now hold!'" I'm sure you can come up with better scenarios, but you get the point. Something that drops the PCs right into the action. [/QUOTE]
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