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What to do if a player keeps reading the adventures
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<blockquote data-quote="GameOgre" data-source="post: 6644871" data-attributes="member: 57914"><p>Though I have DMed for a fellow DM when we both knew the knowledge back and forwards and had a blast, I think a player who reads every adventure before hand would spoil my fun. Part of the fun is seeing how the players overcome puzzles, handle treachery, deal with uncertain citations. </p><p></p><p>Without those things I'm not sure it would be worth DMing.</p><p></p><p>Now for sure I'm not talking about short term, but if the players is reading everything, this for me would be a major issue.</p><p></p><p>I also have to wonder why. Why does he read everything? I would say about 90% of the reasons would not sit right for me. In fact about the only reason would be if he was also a DM and was running it on the side.</p><p></p><p>I once had a player do this very thing because it gave him a advantage over the other players. He was not too terrible about it but it was always there and if I changed things up he often would get frustrated and act like I was "cheating them". Even after I asked him to stop he kept it up but just became a little better at hiding it.</p><p></p><p>This was a friend of mine and not someone I was cool with kicking out of the group but I was tempted. Finally in the end I actually made him DM. I didn't have to twist his arm much and he was all excited about a new adventure path that was coming out(he bought the first three parts). He spent his money and read them and worked on his game and the day we sat down to play I pulled out the players guide for it and let book four slip out of my book bag and onto the table.</p><p></p><p>He was all kinds of upset about it and asked if I had read it "I said oh yeah you were talking about it and it sounded real cool so I bought the entire adventure path and we have been chatting about it for this entire past week! We can't wait till the last book when we get to fight that army of Genies!"</p><p></p><p>Needless to say this did not go over well (we lied BTW we had not read anything but a one sentence long thing on each adventure book) and it took some work to calm him down and we all asked him how he felt. After a while of him ranting we asked him did he think that was how others had felt when he read the adventures, that seemed to hit home but it wasn't till afterwards when we told him we hadn't read the adventure and in fact had bought him book four to DM for us/and to help in our ruse, that everything turned out good.</p><p></p><p>I wish I could say it ended well but it didn't. The player just wasn't ready to DM and had some seriously bad habits (NPC that was really his character saved the day! Every day!) but in the VERY end I guess it did. </p><p></p><p>He stopped buying the adventures and reading them before hand and instead waited till afterwards once we were done before reading them. I call that a WIN.</p></blockquote><p></p>
[QUOTE="GameOgre, post: 6644871, member: 57914"] Though I have DMed for a fellow DM when we both knew the knowledge back and forwards and had a blast, I think a player who reads every adventure before hand would spoil my fun. Part of the fun is seeing how the players overcome puzzles, handle treachery, deal with uncertain citations. Without those things I'm not sure it would be worth DMing. Now for sure I'm not talking about short term, but if the players is reading everything, this for me would be a major issue. I also have to wonder why. Why does he read everything? I would say about 90% of the reasons would not sit right for me. In fact about the only reason would be if he was also a DM and was running it on the side. I once had a player do this very thing because it gave him a advantage over the other players. He was not too terrible about it but it was always there and if I changed things up he often would get frustrated and act like I was "cheating them". Even after I asked him to stop he kept it up but just became a little better at hiding it. This was a friend of mine and not someone I was cool with kicking out of the group but I was tempted. Finally in the end I actually made him DM. I didn't have to twist his arm much and he was all excited about a new adventure path that was coming out(he bought the first three parts). He spent his money and read them and worked on his game and the day we sat down to play I pulled out the players guide for it and let book four slip out of my book bag and onto the table. He was all kinds of upset about it and asked if I had read it "I said oh yeah you were talking about it and it sounded real cool so I bought the entire adventure path and we have been chatting about it for this entire past week! We can't wait till the last book when we get to fight that army of Genies!" Needless to say this did not go over well (we lied BTW we had not read anything but a one sentence long thing on each adventure book) and it took some work to calm him down and we all asked him how he felt. After a while of him ranting we asked him did he think that was how others had felt when he read the adventures, that seemed to hit home but it wasn't till afterwards when we told him we hadn't read the adventure and in fact had bought him book four to DM for us/and to help in our ruse, that everything turned out good. I wish I could say it ended well but it didn't. The player just wasn't ready to DM and had some seriously bad habits (NPC that was really his character saved the day! Every day!) but in the VERY end I guess it did. He stopped buying the adventures and reading them before hand and instead waited till afterwards once we were done before reading them. I call that a WIN. [/QUOTE]
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