Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What to do if a player keeps reading the adventures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 6645903" data-attributes="member: 40177"><p>Okay. My take on this is similar to what others have said, but here goes:</p><p></p><p>1. You can't kick the guy, and you're not willing to directly confront him on his problem behaviour. While a lot of people are saying "boot him!", I get where you're coming from. Some people don't want to be all confrontational about D&D... it is, after all, just a game. So, what you need to do is set up a situation where his problem behaviours won't come into play. </p><p></p><p>2. To do this, you should make sure his dice rolls are in the open. And, to be fair, ask everyone to do their dice rolls in the open. Yours as well, for the most part. That nullifies any dice cheating problems that could come into effect. </p><p></p><p>3. You're going to have to convert modules, I'm afraid. Buy old modules - the 1e ones are great, and I've been running an entire campaign on old Dungeon modules, so it's totally doable. Converting is going to take a few hours per module, but it'll be worth it. And don't, whatever you do, let the players know what module they're in. Take any of the D&D specific names and change 'em. Tsojanth becomes "Tothar", sort of thing. If you file off the serial numbers, by the time the player figures out he's playing White Plume Mountain, it'll be too late to read ahead (hopefully). </p><p></p><p>Seriously, converting modules isn't that hard. Last week, I converted an old 2e module of about thirty pages, and it took me around six hours... and that was WITH writing my own stat blocks, magic items, etc. If you wanted to do a direct conversion, you could probably manage it in two hours. </p><p></p><p>4. Let slip to other players that you're doing this, for this exact reason. You might not be confrontational about it, but some players might be, and could help you solve this problem. </p><p></p><p>5. Get a lot of magic items, spells, etc, from third party sources. Online is great - there's so much stuff, that even if you say "this is a staff of Ice", a google search on his part ain't gonna help much, because a million "staffs of ice" will pop up. </p><p></p><p>6. Realize that a reason people cheat in games like this is a feeling of insecurity. They want to be awesome at the game, and don't feel they have the ability to be awesome without getting an edge over other players (somethign that makes them "better" than everyone else). If you want to curb cheating, you need to build up self esteem in situations where he got his awesome boon by NOT cheating. These types of players, if you can't kick em, require a fair amount of coddling. It sucks, but there it is.</p></blockquote><p></p>
[QUOTE="Wik, post: 6645903, member: 40177"] Okay. My take on this is similar to what others have said, but here goes: 1. You can't kick the guy, and you're not willing to directly confront him on his problem behaviour. While a lot of people are saying "boot him!", I get where you're coming from. Some people don't want to be all confrontational about D&D... it is, after all, just a game. So, what you need to do is set up a situation where his problem behaviours won't come into play. 2. To do this, you should make sure his dice rolls are in the open. And, to be fair, ask everyone to do their dice rolls in the open. Yours as well, for the most part. That nullifies any dice cheating problems that could come into effect. 3. You're going to have to convert modules, I'm afraid. Buy old modules - the 1e ones are great, and I've been running an entire campaign on old Dungeon modules, so it's totally doable. Converting is going to take a few hours per module, but it'll be worth it. And don't, whatever you do, let the players know what module they're in. Take any of the D&D specific names and change 'em. Tsojanth becomes "Tothar", sort of thing. If you file off the serial numbers, by the time the player figures out he's playing White Plume Mountain, it'll be too late to read ahead (hopefully). Seriously, converting modules isn't that hard. Last week, I converted an old 2e module of about thirty pages, and it took me around six hours... and that was WITH writing my own stat blocks, magic items, etc. If you wanted to do a direct conversion, you could probably manage it in two hours. 4. Let slip to other players that you're doing this, for this exact reason. You might not be confrontational about it, but some players might be, and could help you solve this problem. 5. Get a lot of magic items, spells, etc, from third party sources. Online is great - there's so much stuff, that even if you say "this is a staff of Ice", a google search on his part ain't gonna help much, because a million "staffs of ice" will pop up. 6. Realize that a reason people cheat in games like this is a feeling of insecurity. They want to be awesome at the game, and don't feel they have the ability to be awesome without getting an edge over other players (somethign that makes them "better" than everyone else). If you want to curb cheating, you need to build up self esteem in situations where he got his awesome boon by NOT cheating. These types of players, if you can't kick em, require a fair amount of coddling. It sucks, but there it is. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What to do if a player keeps reading the adventures
Top