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What to do if a player keeps reading the adventures
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<blockquote data-quote="dd.stevenson" data-source="post: 6660331" data-attributes="member: 6683099"><p>I had a player once who I was 90% certain was reading along in the adventure as we played (it was an online game.) Turns out, I actually liked the guy and didn't want to boot him. So I just let it ride. Oh, occasionally I would swap names in the module just to tweak him, and I made fun of him when he blurted out specific info (names, etc.) that the party wasn't privy to yet. But by and large, I just let it go.</p><p></p><p>Turns out these adventure paths run about the same whether the players know what's in 'em, or not. They are paths, after all.</p></blockquote><p></p>
[QUOTE="dd.stevenson, post: 6660331, member: 6683099"] I had a player once who I was 90% certain was reading along in the adventure as we played (it was an online game.) Turns out, I actually liked the guy and didn't want to boot him. So I just let it ride. Oh, occasionally I would swap names in the module just to tweak him, and I made fun of him when he blurted out specific info (names, etc.) that the party wasn't privy to yet. But by and large, I just let it go. Turns out these adventure paths run about the same whether the players know what's in 'em, or not. They are paths, after all. [/QUOTE]
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What to do if a player keeps reading the adventures
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