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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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what to do if you gave too much power?
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<blockquote data-quote="Lord Zardoz" data-source="post: 3909904" data-attributes="member: 704"><p>As you may have noticed, your options are either to suck it up and destroy the item in game, and deal with the consequences, or to deal with it out of game.</p><p></p><p>Dealing with it in game is pretty easy. You can use all sorts of things to take an item out of play. Disintegrate, Spheres of Annihilation, Rod of Cancellation, and Mordenkainens Disjunction can all 'solve' the problem.</p><p></p><p>Your other option is to take the sword you have provided, and "Bless it with Suck". Letting the item be revealed as cursed in some form will probably motivate the player to get rid of it. There are a number of ways to do this.</p><p></p><p>- The sword is intelligent, and has an Ego that the player cannot overcome.</p><p>- The sword inflicts very, very harsh penalties under certain circumstances that you invent to suit your convenience.</p><p>- The sword attracts certain very nasty monsters that have perfect regeneration if they are within 100 feet of the sword.</p><p>- The sword houses a powerful demon who will be freed after you reach X amount of kills. Make X medium low-ish to reach, lets say 18 more kills to reach 10 000 or some such thing. Let the player know, and then he gets to calculate the risk of releaseing the demon. </p><p></p><p>If you do this correctly, you can convince the players that this was your plan all along.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3909904, member: 704"] As you may have noticed, your options are either to suck it up and destroy the item in game, and deal with the consequences, or to deal with it out of game. Dealing with it in game is pretty easy. You can use all sorts of things to take an item out of play. Disintegrate, Spheres of Annihilation, Rod of Cancellation, and Mordenkainens Disjunction can all 'solve' the problem. Your other option is to take the sword you have provided, and "Bless it with Suck". Letting the item be revealed as cursed in some form will probably motivate the player to get rid of it. There are a number of ways to do this. - The sword is intelligent, and has an Ego that the player cannot overcome. - The sword inflicts very, very harsh penalties under certain circumstances that you invent to suit your convenience. - The sword attracts certain very nasty monsters that have perfect regeneration if they are within 100 feet of the sword. - The sword houses a powerful demon who will be freed after you reach X amount of kills. Make X medium low-ish to reach, lets say 18 more kills to reach 10 000 or some such thing. Let the player know, and then he gets to calculate the risk of releaseing the demon. If you do this correctly, you can convince the players that this was your plan all along. END COMMUNICATION [/QUOTE]
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what to do if you gave too much power?
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