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what to do if you gave too much power?
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<blockquote data-quote="Valiant" data-source="post: 3912761" data-attributes="member: 54792"><p>Unless its really idiotic (and ruining the game) I let the player keep it and just let the situation play out, they usually get cocky and end up dead first (initially throw in some more challanging encounters to keep the game fun and let the guy use his mega magic for a while). Part of the fun of the game is for the players to know that incredible things can happen, if they do once in a while, I don't see the harm, it just proves your nuetral.</p><p></p><p>Now, if its taking away from the game (things are getting boring, or it overshadows everyone else), I just make something happen to it (gets stolen in the night, the player finds out powerful forces are after it and closing in etc.). I think thats in the spirit of the game anyhow (the DMs parogative), espl. when its making the session a downer). </p><p></p><p>I remember once a PC tried to take off with Black Razor in WPM, he ended up being charmed by a powerful wizard who took the sword and replaced it with a lollypop (then sent him on his way). I have never out of game explained to the player the problem (though that seems valid), I think players usually realize the problem on their own and accept what happens.</p></blockquote><p></p>
[QUOTE="Valiant, post: 3912761, member: 54792"] Unless its really idiotic (and ruining the game) I let the player keep it and just let the situation play out, they usually get cocky and end up dead first (initially throw in some more challanging encounters to keep the game fun and let the guy use his mega magic for a while). Part of the fun of the game is for the players to know that incredible things can happen, if they do once in a while, I don't see the harm, it just proves your nuetral. Now, if its taking away from the game (things are getting boring, or it overshadows everyone else), I just make something happen to it (gets stolen in the night, the player finds out powerful forces are after it and closing in etc.). I think thats in the spirit of the game anyhow (the DMs parogative), espl. when its making the session a downer). I remember once a PC tried to take off with Black Razor in WPM, he ended up being charmed by a powerful wizard who took the sword and replaced it with a lollypop (then sent him on his way). I have never out of game explained to the player the problem (though that seems valid), I think players usually realize the problem on their own and accept what happens. [/QUOTE]
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what to do if you gave too much power?
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