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What to do in this situation
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<blockquote data-quote="Axel" data-source="post: 5401968" data-attributes="member: 93196"><p>The answers to your question are as varied as the characters involved.  The choice of which side to take (or to take no sides) and subsequent actions depends on your character class (a Paladin will probably react differently to a Rogue who will probably react differently to a Cleric of Hextor).  Alignment plays a significant factor as well.</p><p> </p><p>Now, assuming the party interposes itself between the two sides and yells "Stop!", sorting out wrong from right is far from an easy (or even possible)process.  Zone of Truth would probably be a good start if you're determined to get to the bottom of things.  Failing that, Discern Lies.  Without using magic, a lot of role playing the interactions and Sense Motive rolls.</p><p> </p><p>Based on real-world similarities, its likely both parties are largely right.  The civilians might very well be bandits that weren't engaged in banditry at the time.  They may have been gathering with intent to invade, or they may have been about to stage a riot...its really hard to tell from a short paragraph.  Hell, they could even be a huge group of vampire spawn, or dogglegangers...  I would suspect, based on the worlds that I have played in, that genuine civilians arming themselves with anything that can withstand the town guard for more than 2 rounds means that something is up.</p><p> </p><p>If you were meaning what would I, as a living and breathing person do?  Probably get the hell out of dodge.  Armed civil disobedience, when I don't know what is going on, is never something good to be around.</p></blockquote><p></p>
[QUOTE="Axel, post: 5401968, member: 93196"] The answers to your question are as varied as the characters involved. The choice of which side to take (or to take no sides) and subsequent actions depends on your character class (a Paladin will probably react differently to a Rogue who will probably react differently to a Cleric of Hextor). Alignment plays a significant factor as well. Now, assuming the party interposes itself between the two sides and yells "Stop!", sorting out wrong from right is far from an easy (or even possible)process. Zone of Truth would probably be a good start if you're determined to get to the bottom of things. Failing that, Discern Lies. Without using magic, a lot of role playing the interactions and Sense Motive rolls. Based on real-world similarities, its likely both parties are largely right. The civilians might very well be bandits that weren't engaged in banditry at the time. They may have been gathering with intent to invade, or they may have been about to stage a riot...its really hard to tell from a short paragraph. Hell, they could even be a huge group of vampire spawn, or dogglegangers... I would suspect, based on the worlds that I have played in, that genuine civilians arming themselves with anything that can withstand the town guard for more than 2 rounds means that something is up. If you were meaning what would I, as a living and breathing person do? Probably get the hell out of dodge. Armed civil disobedience, when I don't know what is going on, is never something good to be around. [/QUOTE]
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