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What to do when it's not your turn
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<blockquote data-quote="Pseudopsyche" data-source="post: 5086698" data-attributes="member: 54600"><p>In my next campaign, I want to try a couple table rules that I hope will better engage players during others' turns. (I call them table rules, since they don't meaningfully change the mechanics of the game.)</p><p></p><p>First, players roll all the dice. If a wizard fireballs the party, each player rolls his or her Reflex defense, much as they would roll saves in 3E. Similarly, after I move and announce attacks for a dozen minions, the attacked players make AC rolls and describe the outcome. This way, plays roll more dice when not their turn, instead of sitting around and watching other people roll dice.</p><p></p><p>Second, players are responsible for tracking conditions that end on their turn. So if a player hits with Lance of Faith, it's her responsibility to remind her ally to apply the +2 bonus. If you like, think of this as Lance of Faith giving her a one-use free action triggered by the ally's next attack against the target. If the cleric forgets to apply the bonus during the turn, it doesn't happen, the same as though she declined to take an opportunity action. The same would apply to negative conditions applied to enemies. The player is responsible for reminding me that the hobgoblin is stunned or whatever.</p></blockquote><p></p>
[QUOTE="Pseudopsyche, post: 5086698, member: 54600"] In my next campaign, I want to try a couple table rules that I hope will better engage players during others' turns. (I call them table rules, since they don't meaningfully change the mechanics of the game.) First, players roll all the dice. If a wizard fireballs the party, each player rolls his or her Reflex defense, much as they would roll saves in 3E. Similarly, after I move and announce attacks for a dozen minions, the attacked players make AC rolls and describe the outcome. This way, plays roll more dice when not their turn, instead of sitting around and watching other people roll dice. Second, players are responsible for tracking conditions that end on their turn. So if a player hits with Lance of Faith, it's her responsibility to remind her ally to apply the +2 bonus. If you like, think of this as Lance of Faith giving her a one-use free action triggered by the ally's next attack against the target. If the cleric forgets to apply the bonus during the turn, it doesn't happen, the same as though she declined to take an opportunity action. The same would apply to negative conditions applied to enemies. The player is responsible for reminding me that the hobgoblin is stunned or whatever. [/QUOTE]
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