Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What to do when one PC is *far* weaker than rest of party
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6838947" data-attributes="member: 996"><p>D&D has long had a sort of tension between the cooperative and competitive aspects. Early on it was all over the map. Some players cooperated, others had their PCs come to blows, some DMs were adversarial, &c. And it wasn't without reason, the presence of a DM echoed the 'Judge' or referee sometimes used in wargames to mediate rules disputes or handle other issues between two competitive players. The way a party could pull together overcome a DM created challenge implied the DM was competing with them. The way rewards were doled out and risks were incurred encouraged players both to cooperate to succeed or even survive, and to compete for the best treasure, most exp, and, again, simply to be one of the survivors. </p><p></p><p>All 3e did was shift some of that tension to system mastery and optimized builds. Players cooperated by creating builds that pulled their own weight, and perhaps even complemented the rest of the party and synergized, but also competed to have the 'best' build.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6838947, member: 996"] D&D has long had a sort of tension between the cooperative and competitive aspects. Early on it was all over the map. Some players cooperated, others had their PCs come to blows, some DMs were adversarial, &c. And it wasn't without reason, the presence of a DM echoed the 'Judge' or referee sometimes used in wargames to mediate rules disputes or handle other issues between two competitive players. The way a party could pull together overcome a DM created challenge implied the DM was competing with them. The way rewards were doled out and risks were incurred encouraged players both to cooperate to succeed or even survive, and to compete for the best treasure, most exp, and, again, simply to be one of the survivors. All 3e did was shift some of that tension to system mastery and optimized builds. Players cooperated by creating builds that pulled their own weight, and perhaps even complemented the rest of the party and synergized, but also competed to have the 'best' build. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What to do when one PC is *far* weaker than rest of party
Top