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What to do when Pc's die? What then for that player?
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<blockquote data-quote="jrowland" data-source="post: 6448906" data-attributes="member: 94389"><p>For one, I want to dissuade anyone from "starting at level 1" for any new character...at low levels, this is fine, but it becomes ridiculous at later levels. Here's why:</p><p></p><p>Assume a party of 4 8th level characters loses Joe the Rogue. The Player rolls up a new character, Jim the Rogue and they continue on their adventure facing a CR 8 creature (3900 xp). After pew-pewing from the shadows, Jim the Rogue gains 675xp for his share of the XP! Ding! Jim the Rogue is now well into level 2. Another CR 8 encounter, another 675xp, and Jim the Rogue is now level 3 with 1350xp. It takes two more CR 8 creatures for Jim to hit the Rogue to hit level 4 (2700xp). Two final cr 8 encounters/creatures ends the adventuring day (average 6-8) and Jim the Rogue now has 4050xp, still 4th level, but the Player has carpal tunnel from adjusting his character sheet furiously.</p><p></p><p>My advice: no lower than 1/2 the average (remaining) party level. This way, and adventuring day might level the character once, but each encounter won't. In addition, if PCs die a lot, the average party level drops, thus discouraging reckless play (it impedes leveling up). Alternatively have them start at 1/2 average (remaining) party XP...the xp scales differently so this will start them slightly higher than 1/2 average level.</p><p></p><p>Personally, for home games its -1 level per character death per total character deaths of the player in a given campaign (ugh, that's wordy!). Basically, first PC death is free, come back at same level, next character you have that dies means you start at level -1, then another death means start at level -2, etc. And I usually limit what classes are available based on the story/location/etc (I try to push NPCs they've encountered as the "new PC") with only one hard rule: can't play the same sub-class. Period.</p><p></p><p>For Encounters I let players bring characters in at the same level.</p></blockquote><p></p>
[QUOTE="jrowland, post: 6448906, member: 94389"] For one, I want to dissuade anyone from "starting at level 1" for any new character...at low levels, this is fine, but it becomes ridiculous at later levels. Here's why: Assume a party of 4 8th level characters loses Joe the Rogue. The Player rolls up a new character, Jim the Rogue and they continue on their adventure facing a CR 8 creature (3900 xp). After pew-pewing from the shadows, Jim the Rogue gains 675xp for his share of the XP! Ding! Jim the Rogue is now well into level 2. Another CR 8 encounter, another 675xp, and Jim the Rogue is now level 3 with 1350xp. It takes two more CR 8 creatures for Jim to hit the Rogue to hit level 4 (2700xp). Two final cr 8 encounters/creatures ends the adventuring day (average 6-8) and Jim the Rogue now has 4050xp, still 4th level, but the Player has carpal tunnel from adjusting his character sheet furiously. My advice: no lower than 1/2 the average (remaining) party level. This way, and adventuring day might level the character once, but each encounter won't. In addition, if PCs die a lot, the average party level drops, thus discouraging reckless play (it impedes leveling up). Alternatively have them start at 1/2 average (remaining) party XP...the xp scales differently so this will start them slightly higher than 1/2 average level. Personally, for home games its -1 level per character death per total character deaths of the player in a given campaign (ugh, that's wordy!). Basically, first PC death is free, come back at same level, next character you have that dies means you start at level -1, then another death means start at level -2, etc. And I usually limit what classes are available based on the story/location/etc (I try to push NPCs they've encountered as the "new PC") with only one hard rule: can't play the same sub-class. Period. For Encounters I let players bring characters in at the same level. [/QUOTE]
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