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What to do when Pc's die? What then for that player?
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<blockquote data-quote="the Jester" data-source="post: 6451595" data-attributes="member: 1210"><p>By the pc.</p><p></p><p></p><p></p><p>That's beside the point. It's not about the player, it's about the character. The player isn't the one who gets the xps and extra gear, it's the character. It's all about the character.</p><p></p><p>And this argument makes me wonder if any group of players you run ever goes down in level. Once you finish the Savage Tide adventure path and make new pcs, shouldn't they all be 18th or 21st level or whatever? After all, the players have all played in the game for all those sessions.</p><p></p><p>Obviously that's a bit of reducto ad absurdum there, but the point is that players aren't characters and they shouldn't be treated as if they're interchangeable. (IMHO.) I'm talking about stuff earned 'inside' the game. The players aren't 'inside' the game, the characters are. Nothing the players have gotten is taken away when they start a new pc- none of their memories, none of the fun they had, none of the excitement they felt. </p><p></p><p>I get the argument that "But ES@1 means that you're taking away his future fun!" I simply, completely, utterly, totally disagree. And this isn't theorycrafting- this is decades of 1e and 2e (and Basic, but far less of that) experience and a month or two of 5e experience talking. It might not work for every group, but it works for mine. My players haven't complained once about it, and seem to really enjoy their new pcs and getting them integrated into the party. And- and here's the key- if it doesn't work for someone, they're free to play in a different game, run by someone who has a playstyle more compatible with theirs. That doesn't mean that that player and I can't be friends, or have dinner, or play a one-shot together sometime; it just means that we're not suited to play in a regular campaign together, any more than I think I would be suited to play in a Margaret Weis and Tracy Hickman run game full of plot and story. It's simply not my style. And there's nothing inherently right or wrong with either my style, Weis & Hickman's style, your style or anyone else's style, as long as the group that coalesces around it enjoys that style.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6451595, member: 1210"] By the pc. That's beside the point. It's not about the player, it's about the character. The player isn't the one who gets the xps and extra gear, it's the character. It's all about the character. And this argument makes me wonder if any group of players you run ever goes down in level. Once you finish the Savage Tide adventure path and make new pcs, shouldn't they all be 18th or 21st level or whatever? After all, the players have all played in the game for all those sessions. Obviously that's a bit of reducto ad absurdum there, but the point is that players aren't characters and they shouldn't be treated as if they're interchangeable. (IMHO.) I'm talking about stuff earned 'inside' the game. The players aren't 'inside' the game, the characters are. Nothing the players have gotten is taken away when they start a new pc- none of their memories, none of the fun they had, none of the excitement they felt. I get the argument that "But ES@1 means that you're taking away his future fun!" I simply, completely, utterly, totally disagree. And this isn't theorycrafting- this is decades of 1e and 2e (and Basic, but far less of that) experience and a month or two of 5e experience talking. It might not work for every group, but it works for mine. My players haven't complained once about it, and seem to really enjoy their new pcs and getting them integrated into the party. And- and here's the key- if it doesn't work for someone, they're free to play in a different game, run by someone who has a playstyle more compatible with theirs. That doesn't mean that that player and I can't be friends, or have dinner, or play a one-shot together sometime; it just means that we're not suited to play in a regular campaign together, any more than I think I would be suited to play in a Margaret Weis and Tracy Hickman run game full of plot and story. It's simply not my style. And there's nothing inherently right or wrong with either my style, Weis & Hickman's style, your style or anyone else's style, as long as the group that coalesces around it enjoys that style. [/QUOTE]
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What to do when Pc's die? What then for that player?
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