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What to do when Pc's die? What then for that player?
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<blockquote data-quote="txshusker" data-source="post: 6453654" data-attributes="member: 6785841"><p>As a player, if I didn't start at 1st level, I never felt that character was my own. If one character died and I started at 8th level because that's where the rest of the party was, then I lost 7 lvl of character growth and gaining items. I feel a little cheated from not having that time to level up the character normally. Perhaps <em>that</em> is a penalty for dying.... you can always have fun playing any character at any level, so forcing someone to play a different class isn't really a penalty to me. But playing a newly created high level character - unless it was a one off experiment - always made me feel like I was playing an NPC.</p><p></p><p>As a DM, I let the players choose. Really, a DM is there to enable the players to have fun, thus having fun yourself. If you ramrod everything because "It's my campaign and you should suck it up or leave", then I don't think you're doing you job very well D&D is a cooperative experience. Outside of HP, 5e - as has been stated - 5e makes it easier for low lvl characters to affect an encounter. With the high aspect of roleplaying in 5e and the way skill checks works, leveling doesn't really matter as much as in other revisions - only in combat does leveling come into major play. If you can't fudge dice rolls to save the low level character in a higher level campaign while a guy is trying to level up to everyone else and hasn't done anything strategically wrong, then you're probably not doing justice to the overall story or the fun of the group.</p><p></p><p>I <strong>definitely</strong> take their shtuff... maybe leave some useful items or consumables with the surviving characters... but the special armor or weapon the original - now dead - character earned was broken by the giant's clubs or burned up by the red dragon's breath. Remember when items had to make saving throws to survive magical problems? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="txshusker, post: 6453654, member: 6785841"] As a player, if I didn't start at 1st level, I never felt that character was my own. If one character died and I started at 8th level because that's where the rest of the party was, then I lost 7 lvl of character growth and gaining items. I feel a little cheated from not having that time to level up the character normally. Perhaps [I]that[/I] is a penalty for dying.... you can always have fun playing any character at any level, so forcing someone to play a different class isn't really a penalty to me. But playing a newly created high level character - unless it was a one off experiment - always made me feel like I was playing an NPC. As a DM, I let the players choose. Really, a DM is there to enable the players to have fun, thus having fun yourself. If you ramrod everything because "It's my campaign and you should suck it up or leave", then I don't think you're doing you job very well D&D is a cooperative experience. Outside of HP, 5e - as has been stated - 5e makes it easier for low lvl characters to affect an encounter. With the high aspect of roleplaying in 5e and the way skill checks works, leveling doesn't really matter as much as in other revisions - only in combat does leveling come into major play. If you can't fudge dice rolls to save the low level character in a higher level campaign while a guy is trying to level up to everyone else and hasn't done anything strategically wrong, then you're probably not doing justice to the overall story or the fun of the group. I [B]definitely[/B] take their shtuff... maybe leave some useful items or consumables with the surviving characters... but the special armor or weapon the original - now dead - character earned was broken by the giant's clubs or burned up by the red dragon's breath. Remember when items had to make saving throws to survive magical problems? :) [/QUOTE]
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What to do when Pc's die? What then for that player?
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