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What to do when Pc's die? What then for that player?
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<blockquote data-quote="Sunseeker" data-source="post: 6520265"><p>Seems like a waste of resources. For that kind of resource cost, couldn't you simply <em>hire</em> someone awesome? Then we could just say the person we hired is the player we just brought in? I mean if you're going to drop 300gp every other combat or so to rescue the doof until he becomes awesome, why not put that money to better use?</p><p></p><p></p><p></p><p>I don't really understand the disconnect I suppose, but to my, there's nothing inherently changing about my character. To keep games clean (or if they become dirty to keep them from being <em>weird</em>) my characters are always 20+ for humans and whatever 'adult' age is for non-humans. So they've already got a history, especially if they're one of the long-lives races. Sure I gain powers, skills and new abilities as I level in the game, but that's not particularly relevant to <em>who</em> my character is (there is some relation, but it is tangential). If I make a high-level character, I just write a longer backstory (mine are usually 3-5 pages to begin with so imagine how my DM feels).</p><p></p><p></p><p>I ran an open campaign for the last 3 months. I introduced a new character, sometimes multiple ones, almost EVERY GAME. So yeah, if it wasn't for this trope I don't know what I'd do.</p><p></p><p></p><p>It's "faster" yes, but faster is a relative term. I've found that a complete D&D noob takes half to a whole hour to create a character. Experienced players can slap a character together in 10 minutes regardless of level, which I'd say if probably quicker than any edition after AD&D.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6520265"] Seems like a waste of resources. For that kind of resource cost, couldn't you simply [I]hire[/I] someone awesome? Then we could just say the person we hired is the player we just brought in? I mean if you're going to drop 300gp every other combat or so to rescue the doof until he becomes awesome, why not put that money to better use? I don't really understand the disconnect I suppose, but to my, there's nothing inherently changing about my character. To keep games clean (or if they become dirty to keep them from being [I]weird[/I]) my characters are always 20+ for humans and whatever 'adult' age is for non-humans. So they've already got a history, especially if they're one of the long-lives races. Sure I gain powers, skills and new abilities as I level in the game, but that's not particularly relevant to [I]who[/I] my character is (there is some relation, but it is tangential). If I make a high-level character, I just write a longer backstory (mine are usually 3-5 pages to begin with so imagine how my DM feels). I ran an open campaign for the last 3 months. I introduced a new character, sometimes multiple ones, almost EVERY GAME. So yeah, if it wasn't for this trope I don't know what I'd do. It's "faster" yes, but faster is a relative term. I've found that a complete D&D noob takes half to a whole hour to create a character. Experienced players can slap a character together in 10 minutes regardless of level, which I'd say if probably quicker than any edition after AD&D. [/QUOTE]
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What to do when Pc's die? What then for that player?
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