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What to do when the character's ability scores exceeds the limit?
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<blockquote data-quote="trimeulose" data-source="post: 35017" data-attributes="member: 1527"><p>ahh power gaming, I love it.</p><p></p><p>Never forget that a 10 is average. </p><p></p><p>Str is going to be a must for a fighter. You want a fighter with no neck. That's definately your constitution. As for your TWF dont worry about dex, thats what the ranger PC class is for. And unless you plan on developing a Ki type of guy Wisdom isnt nescessary either. I'm gonna have to go with Zappo on maxing out Bluff/Intimidate here As it seems that that is more important.</p><p></p><p>So we got:</p><p></p><p>Str 16</p><p>Dex 8</p><p>Con 16</p><p>Int 14</p><p>Wis 8</p><p>Cha 12</p><p></p><p>Thats 30 points that you've spent and that leaves you with 2 points to spare.</p><p></p><p>Since you are going to be limited by armor based on Ranger dex might be a little more important, but not much. Generally AC matters at lower levels only anyway as BaB outstrips it quickly, and there are a good deal of abilities and spells that catch you flat footed or with a touch attack. You might want to consider an animated shield so that you can use TWF and have a shield. The dex penalty might hurt you a bit so I would suggest putting the Dex at 10 and leave Cha at 12. Improved feint is definately going to help you. </p><p></p><p>Later on in levels you might want to consider the mage (asuming there is one in the group) making you a head band of perf excellence or a an arcane belt of the magus (for a service or favor). You could make the thing at a lower level (such as +2 or +4) and that would greatly reduce the price (and experience cost).</p><p></p><p>Ranger's lose their abilities if they wear medium or heavier armor right? well It looks like a mithral shirt is going to be your best bet. Assuming you take my idea. (not saying you will) that is a maximum of a +6 to dex right. well you can only go so far.</p><p></p><p>Heck even if you used mithral full plate the max dex is +3. Make sure you enhance that Bluff/Intimidate as well.</p><p></p><p>My 2 scents</p><p></p><p></p><p></p><p>food and powergaming mmmmmm smell like victory.</p></blockquote><p></p>
[QUOTE="trimeulose, post: 35017, member: 1527"] ahh power gaming, I love it. Never forget that a 10 is average. Str is going to be a must for a fighter. You want a fighter with no neck. That's definately your constitution. As for your TWF dont worry about dex, thats what the ranger PC class is for. And unless you plan on developing a Ki type of guy Wisdom isnt nescessary either. I'm gonna have to go with Zappo on maxing out Bluff/Intimidate here As it seems that that is more important. So we got: Str 16 Dex 8 Con 16 Int 14 Wis 8 Cha 12 Thats 30 points that you've spent and that leaves you with 2 points to spare. Since you are going to be limited by armor based on Ranger dex might be a little more important, but not much. Generally AC matters at lower levels only anyway as BaB outstrips it quickly, and there are a good deal of abilities and spells that catch you flat footed or with a touch attack. You might want to consider an animated shield so that you can use TWF and have a shield. The dex penalty might hurt you a bit so I would suggest putting the Dex at 10 and leave Cha at 12. Improved feint is definately going to help you. Later on in levels you might want to consider the mage (asuming there is one in the group) making you a head band of perf excellence or a an arcane belt of the magus (for a service or favor). You could make the thing at a lower level (such as +2 or +4) and that would greatly reduce the price (and experience cost). Ranger's lose their abilities if they wear medium or heavier armor right? well It looks like a mithral shirt is going to be your best bet. Assuming you take my idea. (not saying you will) that is a maximum of a +6 to dex right. well you can only go so far. Heck even if you used mithral full plate the max dex is +3. Make sure you enhance that Bluff/Intimidate as well. My 2 scents food and powergaming mmmmmm smell like victory. [/QUOTE]
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What to do when the character's ability scores exceeds the limit?
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