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<blockquote data-quote="Greenfield" data-source="post: 6161116" data-attributes="member: 6669384"><p>The DM is having the bad guys presume that we're still enemies and here to shut them down, rather than buy them a round of drinks. And my character would happily pay for that round, now that they've effectively switched sides. With all of our interests suddenly in alignment, there's nothing to fight over. Isn't stopping them from trying. I don't think they see their position as having changed sides.</p><p></p><p>So a recurring villain type Assassin's guild has been taking pot-shots at us while we're in town, probably under the impression that we're going to oppose the new Caesar. Oddly they aren't really doing a very good job of it. Hired thugs firing poisoned arrows en mass to try and take us down, rather than sneaking something nasty into our food or drink, or using the old "Save or Die" Assassin's strike from surprise. </p><p></p><p>And seriously, Assassins from the Red Masque guild actually wearing red masks in public, in broad daylight, to try and pull off a hit? I'd be ashamed to be taken out by someone that bad at their job. They really need to go back to Assassin's school.</p><p> </p><p>A <em>Black Tentacles</em> spell into a mass of lower level hirelings can really ruin the bad guys' day. Several of them can ruin their week. The only real challenge was to find a way to place it so we didn't endanger bystanders.</p><p></p><p>Other than that we showed a lot of restraint, using spells and tactics designed to slow, restrain and contain opponents. Nothing really deadly. You know, <em>Web, Wall of Ice,</em> that sort of thing. We're in a fairly rich section of town, and don't want to cause any unnecessary property damage.</p><p></p><p>In the face of all this my character suggested to the party that there was a tremendous potential for reward if we could locate the old Caesar and return him to power. It's a win/win for us. We're good with the current situation, and we're good if we change it.</p><p></p><p>So my current plan is to proceed to the palace and report to Caesar, to whom I owe a favor/service. I'll explain that we already knew of his treachery but hadn't reported it to anyone because it wasn't our business to interfere in Imperial level politics. We served the Empire, not any particular Emperor. And as he himself had once said to us, "In my line of work, if someone isn't plotting against me I'm not doing my job." </p><p></p><p>Maybe that will get him to call off the Assassins.</p><p></p><p>(Realistically, I don't expect to get the audience. I'll probably be arrested as soon as I show up. Maybe I should send him a dispatch first? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6161116, member: 6669384"] The DM is having the bad guys presume that we're still enemies and here to shut them down, rather than buy them a round of drinks. And my character would happily pay for that round, now that they've effectively switched sides. With all of our interests suddenly in alignment, there's nothing to fight over. Isn't stopping them from trying. I don't think they see their position as having changed sides. So a recurring villain type Assassin's guild has been taking pot-shots at us while we're in town, probably under the impression that we're going to oppose the new Caesar. Oddly they aren't really doing a very good job of it. Hired thugs firing poisoned arrows en mass to try and take us down, rather than sneaking something nasty into our food or drink, or using the old "Save or Die" Assassin's strike from surprise. And seriously, Assassins from the Red Masque guild actually wearing red masks in public, in broad daylight, to try and pull off a hit? I'd be ashamed to be taken out by someone that bad at their job. They really need to go back to Assassin's school. A [I]Black Tentacles[/I] spell into a mass of lower level hirelings can really ruin the bad guys' day. Several of them can ruin their week. The only real challenge was to find a way to place it so we didn't endanger bystanders. Other than that we showed a lot of restraint, using spells and tactics designed to slow, restrain and contain opponents. Nothing really deadly. You know, [I]Web, Wall of Ice,[/I] that sort of thing. We're in a fairly rich section of town, and don't want to cause any unnecessary property damage. In the face of all this my character suggested to the party that there was a tremendous potential for reward if we could locate the old Caesar and return him to power. It's a win/win for us. We're good with the current situation, and we're good if we change it. So my current plan is to proceed to the palace and report to Caesar, to whom I owe a favor/service. I'll explain that we already knew of his treachery but hadn't reported it to anyone because it wasn't our business to interfere in Imperial level politics. We served the Empire, not any particular Emperor. And as he himself had once said to us, "In my line of work, if someone isn't plotting against me I'm not doing my job." Maybe that will get him to call off the Assassins. (Realistically, I don't expect to get the audience. I'll probably be arrested as soon as I show up. Maybe I should send him a dispatch first? :) ) [/QUOTE]
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