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General Tabletop Discussion
*TTRPGs General
What to do when your PC's have just lost the plot
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<blockquote data-quote="Jhaelen" data-source="post: 6170055" data-attributes="member: 46713"><p>Do your players keep a journal? If the don't it's quite likely they simply forget about all of these (potential) clues from one session to the next. Our group even keeps track of plot hooks in a separate list.</p><p>There's also a chance they aren't that much into investigation-style adventures - but that's something you'd probably know, right?</p><p>Derren, uncharacteristically, also has a good point. Sometimes it's better to move on and let the pcs know they missed an opportunity, e.g. they could stumble over the corpse of the underling you mentioned in a) or hear about his death from a second party. I've had good experience with introducing a 'rival party' of npcs that crosses the paths of the pcs from time to time and solve some of the things the players failed at. Competition can work wonders as an incentive to try harder.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 6170055, member: 46713"] Do your players keep a journal? If the don't it's quite likely they simply forget about all of these (potential) clues from one session to the next. Our group even keeps track of plot hooks in a separate list. There's also a chance they aren't that much into investigation-style adventures - but that's something you'd probably know, right? Derren, uncharacteristically, also has a good point. Sometimes it's better to move on and let the pcs know they missed an opportunity, e.g. they could stumble over the corpse of the underling you mentioned in a) or hear about his death from a second party. I've had good experience with introducing a 'rival party' of npcs that crosses the paths of the pcs from time to time and solve some of the things the players failed at. Competition can work wonders as an incentive to try harder. [/QUOTE]
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What to do when your PC's have just lost the plot
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