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What to do when your PC's have just lost the plot
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<blockquote data-quote="Mishihari Lord" data-source="post: 6170289" data-attributes="member: 128"><p>It sounds like you have a fun game that I would enjoy. Two suggestions:</p><p></p><p>First, you can try leading them by the hand on a few of these clues. For a) an ally approaches them and says "I need a mole in the BBEG's organization and I've learned that there's a (profession) working for him that's disgruntled. I need to leave the city immediately for (some important reason). Could you approach this guy and share what you find out?" Hopefully they'll realize that they could have done that themselves. You could try that with a few of your clues and see if they start picking it up themselves.</p><p></p><p>Alternately you could have them randomly run into the guy to jog their memory or create an urgent need for them to see him for another reason, like "That poison is resistant to magic, but since cattle often encounter it Bob the veterinarian probably has something that will help you."</p><p></p><p>Second, you could use the player's failure to find the BBEG to change the tone of the campaign to a more reactive one. E.g. the BBEG's plans come to fruition and he seizes power in the city. He knows who the PCs are and issues warrants for their immediate arrest. For the next while they'll be running, sneaking away, fighting soldiers, and hiding from assassins. No clues needed for any of that.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 6170289, member: 128"] It sounds like you have a fun game that I would enjoy. Two suggestions: First, you can try leading them by the hand on a few of these clues. For a) an ally approaches them and says "I need a mole in the BBEG's organization and I've learned that there's a (profession) working for him that's disgruntled. I need to leave the city immediately for (some important reason). Could you approach this guy and share what you find out?" Hopefully they'll realize that they could have done that themselves. You could try that with a few of your clues and see if they start picking it up themselves. Alternately you could have them randomly run into the guy to jog their memory or create an urgent need for them to see him for another reason, like "That poison is resistant to magic, but since cattle often encounter it Bob the veterinarian probably has something that will help you." Second, you could use the player's failure to find the BBEG to change the tone of the campaign to a more reactive one. E.g. the BBEG's plans come to fruition and he seizes power in the city. He knows who the PCs are and issues warrants for their immediate arrest. For the next while they'll be running, sneaking away, fighting soldiers, and hiding from assassins. No clues needed for any of that. [/QUOTE]
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