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What to do with 1st level orc barbarians
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<blockquote data-quote="krupintupple" data-source="post: 4609231" data-attributes="member: 58300"><p>given, it's deadly, but in the same vein, a competent ranger, rogue, or scout will probably be dealing out over 10 damage per shot - something that, given the right circumstances, will drop the raging orc. if the orc's nearby, he's got the melee advantage; if he's far away, he'll be a pin-cushion before he's even within 50 feet of the character.</p><p></p><p>also, keep in mind a mage could grease his weapon or the floor, sleep or charm him; a cleric could sanctuary or fear him, or use obscuring mist so that he can't see/hit him at all now; all of this has been said.</p><p></p><p>typically, even if the encounter were to start some 60 feet apart, the party's probably going to get the jump on him initiative-wise, and at least half of them will be shooting him full of all sorts of ranged goodness: magic missiles, eldritch blast, and arrows. oh, also, keep in mind this is where things like tanglefoot bags and alchemical fire really make lower levels livable - that bag is going to stop him for at least a round or so, meaning that he's just going to sit there, with his horrible armour class, not moving, trying to escape while he's shot to pieces.</p></blockquote><p></p>
[QUOTE="krupintupple, post: 4609231, member: 58300"] given, it's deadly, but in the same vein, a competent ranger, rogue, or scout will probably be dealing out over 10 damage per shot - something that, given the right circumstances, will drop the raging orc. if the orc's nearby, he's got the melee advantage; if he's far away, he'll be a pin-cushion before he's even within 50 feet of the character. also, keep in mind a mage could grease his weapon or the floor, sleep or charm him; a cleric could sanctuary or fear him, or use obscuring mist so that he can't see/hit him at all now; all of this has been said. typically, even if the encounter were to start some 60 feet apart, the party's probably going to get the jump on him initiative-wise, and at least half of them will be shooting him full of all sorts of ranged goodness: magic missiles, eldritch blast, and arrows. oh, also, keep in mind this is where things like tanglefoot bags and alchemical fire really make lower levels livable - that bag is going to stop him for at least a round or so, meaning that he's just going to sit there, with his horrible armour class, not moving, trying to escape while he's shot to pieces. [/QUOTE]
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What to do with 1st level orc barbarians
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