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What to do with 4th Edition
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<blockquote data-quote="Retreater" data-source="post: 8614103" data-attributes="member: 42040"><p>I think when it comes down to 4E Core (don't know what else to call it) vs Essentials, what should be considered... (Not necessarily in order)</p><p>1) which is the team passionate about</p><p>2) which is the fanbase most excited about</p><p>3) which would be the easiest to get new players to try</p><p>4) which would work best for remote play (since you're likely not getting a lot of people in your particular city to want to try it)</p><p>5) which could you do in the existing OGL legal parameters</p><p>6) which has the preferred math</p><p></p><p>Essentials has a lot of material, considering Heroes of Shadow and the Feywild are also in that format. </p><p>OSE used B/X as their template, but then converted the AD&D stuff to that template. I would say you should start with Essentials and then go back and add classes like the Warlord (which I don't remember being available outside the Core version.)</p></blockquote><p></p>
[QUOTE="Retreater, post: 8614103, member: 42040"] I think when it comes down to 4E Core (don't know what else to call it) vs Essentials, what should be considered... (Not necessarily in order) 1) which is the team passionate about 2) which is the fanbase most excited about 3) which would be the easiest to get new players to try 4) which would work best for remote play (since you're likely not getting a lot of people in your particular city to want to try it) 5) which could you do in the existing OGL legal parameters 6) which has the preferred math Essentials has a lot of material, considering Heroes of Shadow and the Feywild are also in that format. OSE used B/X as their template, but then converted the AD&D stuff to that template. I would say you should start with Essentials and then go back and add classes like the Warlord (which I don't remember being available outside the Core version.) [/QUOTE]
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