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<blockquote data-quote="Retreater" data-source="post: 8614127" data-attributes="member: 42040"><p>Yeah. My strength isn't in publishing, knowing legal code. I've been primarily a module writer as far as professional involvement in the hobby is concerned. </p><p>My interest would mostly be in just trying to figure out how to play 4e again - not that I don't remember how to play it (I was running a campaign in-person before the pandemic). It's more how do you organize it, which platforms do you use for VTT, how do you find players, etc.</p><p>I think there's enough of a dedicated niche that one would be able to pool together a few decent-sized groups online. </p><p>All the other stuff, I tend to get decision paralysis. </p><p>How I work through this is I try to not think about "the rest of the hobby and every gamer around the world." If I were running a game for friends (or perhaps people dropping in at a game store), how would I do that?</p><p>Well, I'd have an adventure and some simple pregens. I would put out a list of resources players could use for their character options (and I'm usually comfortable with Core or Essentials) in the event they wanted to create their own characters. The individual sessions of D&D Encounters were designed to be played in 1-1.5 hours so I think that would be an ideal format for introductory online play. (The PDFs of the Encounters seasons are like $5 each on DMs Guild.) But if the group really gels, you could do more substantial adventures.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8614127, member: 42040"] Yeah. My strength isn't in publishing, knowing legal code. I've been primarily a module writer as far as professional involvement in the hobby is concerned. My interest would mostly be in just trying to figure out how to play 4e again - not that I don't remember how to play it (I was running a campaign in-person before the pandemic). It's more how do you organize it, which platforms do you use for VTT, how do you find players, etc. I think there's enough of a dedicated niche that one would be able to pool together a few decent-sized groups online. All the other stuff, I tend to get decision paralysis. How I work through this is I try to not think about "the rest of the hobby and every gamer around the world." If I were running a game for friends (or perhaps people dropping in at a game store), how would I do that? Well, I'd have an adventure and some simple pregens. I would put out a list of resources players could use for their character options (and I'm usually comfortable with Core or Essentials) in the event they wanted to create their own characters. The individual sessions of D&D Encounters were designed to be played in 1-1.5 hours so I think that would be an ideal format for introductory online play. (The PDFs of the Encounters seasons are like $5 each on DMs Guild.) But if the group really gels, you could do more substantial adventures. [/QUOTE]
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