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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What to do with 4th Edition
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<blockquote data-quote="Jacob Lewis" data-source="post: 8617138" data-attributes="member: 6667921"><p>What if "starting a cohesive, vibrant community around 4e" isn't the right goal? If you're reading through this thread and following other discussions, sites, discord channels, etc, it's fairly obvious that everyone has a lot of different ideas about what a "clone" should (or should not) look like. No one can even agree what to do about the system in its current state. Yeah, everybody's got ideas. But who's going to decide which idea works best for everyone else, or not challenge it? </p><p></p><p>Don't get me wrong. I'm not saying I don't want a cohesive and vibrant community (as much as one could possibly hope for, anyway). But a better approach could be not to recreate 4e. Revise it and make it better, something that everyone can get behind without the overwhelming baggage that comes with it. Even with a clean OGL, we may never get rid of the arguments, expectations, and purist ideas that prevents us from doing things better.</p><p></p><p>If anything, we should look closer at 13th Age as an example (but not as a substitution). The first thing most people associate with 13th Age is "spiritual successor of 4e". I've seen it. Its not even close; just closer than other DnD-clones, and that's enough for most. Either it tries too hard to be like 4e without being 4e, or it can't shake the "spiritual successor" mantle that others have put there. So 4e fans aren't really interested because its not 4e enough, and non-4e fans aren't interested because its too close to 4e. (No disrespect or shame is intended towards the 13th Age fans who think that its just right!)</p><p></p><p>I lost my train of thought. There may be more coming later.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 8617138, member: 6667921"] What if "starting a cohesive, vibrant community around 4e" isn't the right goal? If you're reading through this thread and following other discussions, sites, discord channels, etc, it's fairly obvious that everyone has a lot of different ideas about what a "clone" should (or should not) look like. No one can even agree what to do about the system in its current state. Yeah, everybody's got ideas. But who's going to decide which idea works best for everyone else, or not challenge it? Don't get me wrong. I'm not saying I don't want a cohesive and vibrant community (as much as one could possibly hope for, anyway). But a better approach could be not to recreate 4e. Revise it and make it better, something that everyone can get behind without the overwhelming baggage that comes with it. Even with a clean OGL, we may never get rid of the arguments, expectations, and purist ideas that prevents us from doing things better. If anything, we should look closer at 13th Age as an example (but not as a substitution). The first thing most people associate with 13th Age is "spiritual successor of 4e". I've seen it. Its not even close; just closer than other DnD-clones, and that's enough for most. Either it tries too hard to be like 4e without being 4e, or it can't shake the "spiritual successor" mantle that others have put there. So 4e fans aren't really interested because its not 4e enough, and non-4e fans aren't interested because its too close to 4e. (No disrespect or shame is intended towards the 13th Age fans who think that its just right!) I lost my train of thought. There may be more coming later. [/QUOTE]
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