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<blockquote data-quote="Jacob Lewis" data-source="post: 8618382" data-attributes="member: 6667921"><p>I'll try to explain how I see it. And to be fair, I could be wrong about this. Here goes.</p><p></p><p>I think we're all in agreement that 4e needs an OGL that everyone can use to make whatever 4e-like game they want. An OGL for the community, if you will.</p><p></p><p>I look at the OGL for Orcus and see an OGL specifically for <em>Orcus</em>. Cool, but I'm not interested in Orcus for reasons that aren't important.</p><p></p><p>The OGL for Orcus and the OGL for the community are different things. Orcus is not the community. It may be a specific subset of it, in which case it only serves that section of the community.</p><p></p><p>Now. As I have mentioned at some point, I'm not the expert on OGLs and copyright stuff. I certainly don't pretend to be. So what am I missing about the Orcus OGL that makes it a candidate for the whole community to start adapting? </p><p></p><p>More specifically, why do we need to create OGLs within OGLs within OGLs to make a system usable?? It seems like a lot of redundancy. Can we not just go to the source (some suggested using 3e or 5e) and create a base for what is needed, then branch out from there? I guess I see Orcus as a branch of an OGL and not close enough to the root.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 8618382, member: 6667921"] I'll try to explain how I see it. And to be fair, I could be wrong about this. Here goes. I think we're all in agreement that 4e needs an OGL that everyone can use to make whatever 4e-like game they want. An OGL for the community, if you will. I look at the OGL for Orcus and see an OGL specifically for [I]Orcus[/I]. Cool, but I'm not interested in Orcus for reasons that aren't important. The OGL for Orcus and the OGL for the community are different things. Orcus is not the community. It may be a specific subset of it, in which case it only serves that section of the community. Now. As I have mentioned at some point, I'm not the expert on OGLs and copyright stuff. I certainly don't pretend to be. So what am I missing about the Orcus OGL that makes it a candidate for the whole community to start adapting? More specifically, why do we need to create OGLs within OGLs within OGLs to make a system usable?? It seems like a lot of redundancy. Can we not just go to the source (some suggested using 3e or 5e) and create a base for what is needed, then branch out from there? I guess I see Orcus as a branch of an OGL and not close enough to the root. [/QUOTE]
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