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What to do with a crappy PP power?
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<blockquote data-quote="CovertOps" data-source="post: 5037072" data-attributes="member: 65152"><p>Having read the whole thread I think the reaction you're getting Felon is something along the lines of.... "What's the point in having a Paragon Path if you can just swap out the features you don't like?" To use a 3e analogy I'd say it's like saying "I want to be a Shadowdancer, but I don't like the extra sneak attack damage it gives me so I want to swap it out for something else." Having DM'ed 4e for over a year now I can tell you that my first reaction is very similar in that PP's and ED's are like a package just like being a Cleric or Ranger. You can't just decide you want Healing Word from the Cleric class and Hunter's Quarry from the Ranger class, it just doesn't work like that in a class based system and suggestions or requests about how to do such a thing grate some people the wrong way.</p><p></p><p>I'd say your problem is with a different portion of the system itself (implement vs. weapons) and what you really need is an improvement to get rid of THAT problem so you don't feel cornered into this particular PP for one specific feature. But in general my reaction is mostly the same in that a class, PP, or ED is a package and you take the whole thing or pick something else and my sense is that if people find a way to do what you are trying to do we will see errata from WotC to close whatever method gets used.</p><p></p><p>As a DM I'd rather address the core issue, whatever that might be, up to and including a house rule if that's what it takes. Do what you like in your game. Do whatever you can agree to with your DM. Don't be surprised if what you're trying to do gets errata. In the final analysis I can't stress enough that I really feel this is an issue you should work out directly with your DM by telling him what you want to achieve and what the issues are with that in regards to the system itself. Any decent DM will help you out with a failing in the system. I know I would.</p></blockquote><p></p>
[QUOTE="CovertOps, post: 5037072, member: 65152"] Having read the whole thread I think the reaction you're getting Felon is something along the lines of.... "What's the point in having a Paragon Path if you can just swap out the features you don't like?" To use a 3e analogy I'd say it's like saying "I want to be a Shadowdancer, but I don't like the extra sneak attack damage it gives me so I want to swap it out for something else." Having DM'ed 4e for over a year now I can tell you that my first reaction is very similar in that PP's and ED's are like a package just like being a Cleric or Ranger. You can't just decide you want Healing Word from the Cleric class and Hunter's Quarry from the Ranger class, it just doesn't work like that in a class based system and suggestions or requests about how to do such a thing grate some people the wrong way. I'd say your problem is with a different portion of the system itself (implement vs. weapons) and what you really need is an improvement to get rid of THAT problem so you don't feel cornered into this particular PP for one specific feature. But in general my reaction is mostly the same in that a class, PP, or ED is a package and you take the whole thing or pick something else and my sense is that if people find a way to do what you are trying to do we will see errata from WotC to close whatever method gets used. As a DM I'd rather address the core issue, whatever that might be, up to and including a house rule if that's what it takes. Do what you like in your game. Do whatever you can agree to with your DM. Don't be surprised if what you're trying to do gets errata. In the final analysis I can't stress enough that I really feel this is an issue you should work out directly with your DM by telling him what you want to achieve and what the issues are with that in regards to the system itself. Any decent DM will help you out with a failing in the system. I know I would. [/QUOTE]
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What to do with a crappy PP power?
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