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General Tabletop Discussion
*Pathfinder & Starfinder
What to do with a DM's PC?
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<blockquote data-quote="ValhallaGH" data-source="post: 5210648" data-attributes="member: 41187"><p>I'm currently running a campaign (I'm the main DM, but we switch up when one of the others has a plot they'd like to run) where I have a PC in the party. He's screwed up my plots on a few occasions because the bad guys "didn't know he could do that" and he kept stuff from escaping / happening by being present and able to detect it / deal with it. Which is fine, everyone needs a moment to shine (even the DM PC).</p><p>On the other hand, he's a valued member of the group (it ain't his story, it's the team's story, but he's a member) so I'm not going to just have him killed off or walk away (unless it somehow comes up in the story).</p><p></p><p>Oddly, I don't have any trouble running him. He's complicated and can be really, really encounter-busting but no more than any of the other PCs (and less than some); I know him well enough that I can run him mostly from memory.</p><p>It's the villains that I have trouble with, since I rarely get to use one for more than two sessions. They always have something that I forgot about, or could have done better, or should have used instead of how I did do things. But, that's a DM's lot.</p><p></p><p>In my experience, you don't need any hard rules for what the current DM does with his PC. Each one has their own style, and many of them will sideline their character (either with other adventures, character life getting in the way, or something else), but it can also be a great way to learn to juggle NPCs better, and a fun RP opportunity.</p><p>I say, let each figure out their own solutions. Just make sure no one uses their DM time to turn their character into the "star" of the game. That's just narcissistic and boring.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5210648, member: 41187"] I'm currently running a campaign (I'm the main DM, but we switch up when one of the others has a plot they'd like to run) where I have a PC in the party. He's screwed up my plots on a few occasions because the bad guys "didn't know he could do that" and he kept stuff from escaping / happening by being present and able to detect it / deal with it. Which is fine, everyone needs a moment to shine (even the DM PC). On the other hand, he's a valued member of the group (it ain't his story, it's the team's story, but he's a member) so I'm not going to just have him killed off or walk away (unless it somehow comes up in the story). Oddly, I don't have any trouble running him. He's complicated and can be really, really encounter-busting but no more than any of the other PCs (and less than some); I know him well enough that I can run him mostly from memory. It's the villains that I have trouble with, since I rarely get to use one for more than two sessions. They always have something that I forgot about, or could have done better, or should have used instead of how I did do things. But, that's a DM's lot. In my experience, you don't need any hard rules for what the current DM does with his PC. Each one has their own style, and many of them will sideline their character (either with other adventures, character life getting in the way, or something else), but it can also be a great way to learn to juggle NPCs better, and a fun RP opportunity. I say, let each figure out their own solutions. Just make sure no one uses their DM time to turn their character into the "star" of the game. That's just narcissistic and boring. Good luck. [/QUOTE]
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What to do with a DM's PC?
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