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What to do with a drow
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<blockquote data-quote="Gaiden" data-source="post: 121411" data-attributes="member: 103"><p>I took the advice of nixing the straight caster. I came up with a few ideas of a more roguish like character. Before I post the class progression, I wanted to highlight some interesting group dynamics that would occur between the drow and the party.</p><p></p><p>First the drow will be either LN, CN, LE, or NE. His goal is to assassinate the 2 renegade drow. To do this, he is going to need to get close to them. However, considering one was a high priestess of Lloth and the other was a house wizard, these are not easy foes to defeat.</p><p></p><p>Also, with the realization that the drow is CL+2, that seriously weakens the spell casting potential of the character. If I want to have any scrolls whatsoever, which he had numerous before, he will have to be a second level wizard - meaning only first level spells and 2d4 hit points.</p><p></p><p>I can tell you that he would DEFINITELY not survive. Even as a third level barbarian with a maxed 16 con he still would have a very low chance of surviving. Alone he is yochol food.</p><p></p><p>So my idea is that he will have to join with the PC's no matter what. However, he does not have to do this by directly joining the party. Drow are notorious for their surprise tactics and manipulation. I want to try and roleplay him such that his abilities and personality reflect that he is here because he has to be and that he wants to put himself in harm's way as little as possible.</p><p></p><p>Therefore, I was thinking the rogue class fits the bill for the type of charater. Even better is that this would enable him to shadow the party very easily, letting them kill everything in the way and stacking odds in their favor.</p><p></p><p>For example, the drow can scout ahead while the party is resting and leave notes in common for them to know what lies ahead. He can create diversions, make traps, etc.</p><p></p><p>Basically, he can be the hidden ally. I don't want the main group even knowing WHAT is helping them nevermind why. This seems as much in line with the chartacter as is possible. </p><p></p><p>As an aside, I toyed with the idea of having him be more of a spy type character - possibly shooting for the spymaster PrC, but after discussing things with my DM, I probably would accomplish less and more slowly if I went this route. Further, so long as I am never seen I always have that as a back up option.</p><p></p><p>So with that, here are the different class ideas:</p><p></p><p>Rogue 1-3 (total 3)</p><p>Wizard 4-8 (total 5)</p><p>Assassin 9 (total 1)</p><p>Arcane Trickster 10-19 (total 10)</p><p></p><p>Benefits:</p><p></p><p>8th level casting potential</p><p>8d6 SA dmg potential</p><p></p><p>Con:</p><p></p><p>only +9 total BAB</p><p>low hit points</p><p></p><p>Special: with craft woundrous item feat the drow could make items that boost his Int, not only increasing DC of spells but also increasing DC of assassin's attack. Don't forget his goals - assassination of a high level wizard who most likely has Fortitude as his lowest save.</p><p></p><p></p><p>Next idea is going for the psionic variant:</p><p></p><p>Rogue 1 (total 1)</p><p>Ranger 2 (total 1)</p><p>Psychic Warrior 3-8 (total 6)</p><p>Soul Knife 9-18 (total 10)</p><p></p><p>Benefits:</p><p></p><p>higher BAB</p><p>psionic abilities</p><p>more feats</p><p>more hit points</p><p></p><p>Cons:</p><p></p><p>only 6d6 SA potential</p><p>less casting ability in psionic abilities as compared to the arcane trickster</p><p>much less skill points</p><p></p><p>Special:</p><p></p><p>The Soul knife can gain psionic feats like deep impact.</p><p>More importantly, the soul knife has access to psionic attacks like mind blast. if successful, these attacks can stun his opponents making all attacks sneaks. Moreover, he can use psionics through his mindblade even in the psionic equivalent of an antimagic field.</p><p></p><p></p><p>The last idea I have is a sort of poetic justice format where the drow would shoot for the Fang of Lloth PrC</p><p></p><p>In this scenario:</p><p></p><p>Some combination of classes that all have the UMD class exclusive skill.</p><p></p><p>Most likely Rogue 1-7 (total 7) </p><p></p><p>or</p><p></p><p>some combination of Rogue and assassin</p><p></p><p>then </p><p></p><p>Fang of Lloth 8-17 (total 10)</p><p></p><p>Benefits:</p><p></p><p>up to 8d6 SA potential</p><p>loads of skills</p><p>potential of +12 BAB</p><p>FoL abilities (increased armor, spider like abilities, etc.)</p><p></p><p>Con:</p><p></p><p>no magic or psionics what so ever</p><p>medium HP</p><p>fairly low BAB for combat oriented rogue</p><p>not many feats</p><p></p><p>Special:</p><p></p><p>Taking the multidexterity, and multiweapon feats which would be available with the Fol PrC would effectively grant 6 extra attacks when performing the full attack option all only at a -2 penalty. (the 5 extra limbs and the bite)</p><p>Also, it would just be cool to assassinate the renegade drow as a spider like creature.</p><p></p><p>No matter what class combo I choose I will get a pwafwawi (think that is spelled right) - basically a drow cloak of elvenkind, and drow boots of elven kind. This means I have a +10 to hide and MS on top of all other abilities.</p><p></p><p>I will have an additional 300 gps to work with.</p><p></p><p>Any constructive comments any one has would be much appreciated, especially for: feats and skill ideas with any of the above class projections.</p><p></p><p>Thanks for reading this long post.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 121411, member: 103"] I took the advice of nixing the straight caster. I came up with a few ideas of a more roguish like character. Before I post the class progression, I wanted to highlight some interesting group dynamics that would occur between the drow and the party. First the drow will be either LN, CN, LE, or NE. His goal is to assassinate the 2 renegade drow. To do this, he is going to need to get close to them. However, considering one was a high priestess of Lloth and the other was a house wizard, these are not easy foes to defeat. Also, with the realization that the drow is CL+2, that seriously weakens the spell casting potential of the character. If I want to have any scrolls whatsoever, which he had numerous before, he will have to be a second level wizard - meaning only first level spells and 2d4 hit points. I can tell you that he would DEFINITELY not survive. Even as a third level barbarian with a maxed 16 con he still would have a very low chance of surviving. Alone he is yochol food. So my idea is that he will have to join with the PC's no matter what. However, he does not have to do this by directly joining the party. Drow are notorious for their surprise tactics and manipulation. I want to try and roleplay him such that his abilities and personality reflect that he is here because he has to be and that he wants to put himself in harm's way as little as possible. Therefore, I was thinking the rogue class fits the bill for the type of charater. Even better is that this would enable him to shadow the party very easily, letting them kill everything in the way and stacking odds in their favor. For example, the drow can scout ahead while the party is resting and leave notes in common for them to know what lies ahead. He can create diversions, make traps, etc. Basically, he can be the hidden ally. I don't want the main group even knowing WHAT is helping them nevermind why. This seems as much in line with the chartacter as is possible. As an aside, I toyed with the idea of having him be more of a spy type character - possibly shooting for the spymaster PrC, but after discussing things with my DM, I probably would accomplish less and more slowly if I went this route. Further, so long as I am never seen I always have that as a back up option. So with that, here are the different class ideas: Rogue 1-3 (total 3) Wizard 4-8 (total 5) Assassin 9 (total 1) Arcane Trickster 10-19 (total 10) Benefits: 8th level casting potential 8d6 SA dmg potential Con: only +9 total BAB low hit points Special: with craft woundrous item feat the drow could make items that boost his Int, not only increasing DC of spells but also increasing DC of assassin's attack. Don't forget his goals - assassination of a high level wizard who most likely has Fortitude as his lowest save. Next idea is going for the psionic variant: Rogue 1 (total 1) Ranger 2 (total 1) Psychic Warrior 3-8 (total 6) Soul Knife 9-18 (total 10) Benefits: higher BAB psionic abilities more feats more hit points Cons: only 6d6 SA potential less casting ability in psionic abilities as compared to the arcane trickster much less skill points Special: The Soul knife can gain psionic feats like deep impact. More importantly, the soul knife has access to psionic attacks like mind blast. if successful, these attacks can stun his opponents making all attacks sneaks. Moreover, he can use psionics through his mindblade even in the psionic equivalent of an antimagic field. The last idea I have is a sort of poetic justice format where the drow would shoot for the Fang of Lloth PrC In this scenario: Some combination of classes that all have the UMD class exclusive skill. Most likely Rogue 1-7 (total 7) or some combination of Rogue and assassin then Fang of Lloth 8-17 (total 10) Benefits: up to 8d6 SA potential loads of skills potential of +12 BAB FoL abilities (increased armor, spider like abilities, etc.) Con: no magic or psionics what so ever medium HP fairly low BAB for combat oriented rogue not many feats Special: Taking the multidexterity, and multiweapon feats which would be available with the Fol PrC would effectively grant 6 extra attacks when performing the full attack option all only at a -2 penalty. (the 5 extra limbs and the bite) Also, it would just be cool to assassinate the renegade drow as a spider like creature. No matter what class combo I choose I will get a pwafwawi (think that is spelled right) - basically a drow cloak of elvenkind, and drow boots of elven kind. This means I have a +10 to hide and MS on top of all other abilities. I will have an additional 300 gps to work with. Any constructive comments any one has would be much appreciated, especially for: feats and skill ideas with any of the above class projections. Thanks for reading this long post. [/QUOTE]
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