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What to do with a party that keeps dying?
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<blockquote data-quote="XCorvis" data-source="post: 3434321" data-attributes="member: 1265"><p>In the other thread, some of the behaviors of your players sound like they are very sub-optimal. You might have them take a look at the "Characters with class" series on the Wizards website. It says really basic things, like "your wizard has low AC, so stay out of melee combat," but some people just need to hear that before it clicks.</p><p></p><p>You might also have them run up against some weak monsters using good tactics, to show how it's done. A squad of half-orcs with reach weapons and bows might make your party think twice about running willy-nilly all over the place with no plans at all.</p><p></p><p>On the other hand, I hear Shackled City is very melee intensive and not easy, so you might just start scaling the encounters back if your players can't figure it out. After all, it's supposed to be fun...</p></blockquote><p></p>
[QUOTE="XCorvis, post: 3434321, member: 1265"] In the other thread, some of the behaviors of your players sound like they are very sub-optimal. You might have them take a look at the "Characters with class" series on the Wizards website. It says really basic things, like "your wizard has low AC, so stay out of melee combat," but some people just need to hear that before it clicks. You might also have them run up against some weak monsters using good tactics, to show how it's done. A squad of half-orcs with reach weapons and bows might make your party think twice about running willy-nilly all over the place with no plans at all. On the other hand, I hear Shackled City is very melee intensive and not easy, so you might just start scaling the encounters back if your players can't figure it out. After all, it's supposed to be fun... [/QUOTE]
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