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What to do with a party that keeps dying?
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<blockquote data-quote="William_2" data-source="post: 3435084" data-attributes="member: 13925"><p>I’m not posting just to say this, but I did not read the other thread, and yours does not give a lot of detail to help with the question.</p><p>Primarily, if you are the DM, then I would suggest that you have enough to do without taking on the task of creating a group that is strategically savvy. That is up to the players. If they are concerned about dying all the time, they will do something about it. As long as the DM makes it clear that dying is definitely on the table, and leaves room for characters to flee, then the game is being DMed well. It may not be being played well, but the DM can’t do both things.</p><p></p><p>If you are a player, then the way to improve teamwork is sit down and talk about teamwork. Do it out of game if you like, or do it in game; next time you are resting for 8 or 10 hours, start by gathering around the campfire or what have you, and having an in-character discussion about tactics in battle. Either way will work the same, I think.</p><p></p><p>The players have every right to say that their characters are going to chat for an hour. Go over likely scenarios, and how your group will handle them. Are you going to concentrate fire on the first opponent attacked? Are you always going to focus on suspiciously wizardly looking types? Who has healing ability, and how are they going to use it? If someone is toe-to-toe with the enemy, being cut up, and they call out for healing, are they going to get it?</p><p></p><p>Here is the salient point, I think; who is going to keep going into deadly situations with people they can’t handle them with effectively?! Some character should simply role-play themselves out of the group: “Look, every time we go for lunch, I almost get killed while you tumble around looking for flanks, and I have made 100 gp out of it- I’m packing it in!”</p><p></p><p>Characters who are facing death together have to function well together-otherwise they would quickly part company.</p><p></p><p>The truth is, as players you are pretending to be capable warriors- but, in fact, you may have no relevant knowledge of any kind. So, attempting to cobble some together is paramount to survival, really. While there is “knowledge, planes”, there is no “knowledge, strategy” to help.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="William_2, post: 3435084, member: 13925"] I’m not posting just to say this, but I did not read the other thread, and yours does not give a lot of detail to help with the question. Primarily, if you are the DM, then I would suggest that you have enough to do without taking on the task of creating a group that is strategically savvy. That is up to the players. If they are concerned about dying all the time, they will do something about it. As long as the DM makes it clear that dying is definitely on the table, and leaves room for characters to flee, then the game is being DMed well. It may not be being played well, but the DM can’t do both things. If you are a player, then the way to improve teamwork is sit down and talk about teamwork. Do it out of game if you like, or do it in game; next time you are resting for 8 or 10 hours, start by gathering around the campfire or what have you, and having an in-character discussion about tactics in battle. Either way will work the same, I think. The players have every right to say that their characters are going to chat for an hour. Go over likely scenarios, and how your group will handle them. Are you going to concentrate fire on the first opponent attacked? Are you always going to focus on suspiciously wizardly looking types? Who has healing ability, and how are they going to use it? If someone is toe-to-toe with the enemy, being cut up, and they call out for healing, are they going to get it? Here is the salient point, I think; who is going to keep going into deadly situations with people they can’t handle them with effectively?! Some character should simply role-play themselves out of the group: “Look, every time we go for lunch, I almost get killed while you tumble around looking for flanks, and I have made 100 gp out of it- I’m packing it in!” Characters who are facing death together have to function well together-otherwise they would quickly part company. The truth is, as players you are pretending to be capable warriors- but, in fact, you may have no relevant knowledge of any kind. So, attempting to cobble some together is paramount to survival, really. While there is “knowledge, planes”, there is no “knowledge, strategy” to help. Cheers [/QUOTE]
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