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What to do with a party that keeps dying?
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<blockquote data-quote="William_2" data-source="post: 3435106" data-attributes="member: 13925"><p>OK, looked at other thread. Most telling info from it was this from a player:</p><p></p><p>“As a group we do not fight together and that is why Xini is trying to make a character who can stand alone and not fall. I hope to be able to use his character as a pin which holds the group together in combat.”</p><p></p><p>And Ellie IS the DM. Based on both of the threads, let me say that you seem to be doing a really nice job as a DM. The high death rate is a result of that, not the opposite. The game is no fun at all if the DM does not remain neutral and allow death to be a serious and present danger. Rolling openly as you do only enhances that. </p><p></p><p>The quote above makes it clear what is going wrong with the game. Sure, it gets the DM down along with the players when they keep dying, but if the game is altered to prevent them dying at all costs…well, there is really little left to it. Keep on DMing as you are. You have done enough by encouraging the players to think about maybe…ah, playing with care. Hopefully, you are all having fun anyway-character death is hardly game destroying.</p><p></p><p>Again, if the players want to do better, they will sit down and talk about it. The DM is already doing a good job of supplying a fair challenge.</p><p></p><p>You could, possibly, add an NPC or two for the duration of the particular module. Probably there is some in-game reason why you could subtly insist on the presence of some useful characters. It really depends on what you want to get out of games; you are doing the bulk of the work, so you should be accommodated a bit.</p><p></p><p>If you want to halt the slaughter, lower the encounter levels. If you want your players to learn how to work as a team, don’t.</p><p></p><p>Best of luck</p></blockquote><p></p>
[QUOTE="William_2, post: 3435106, member: 13925"] OK, looked at other thread. Most telling info from it was this from a player: “As a group we do not fight together and that is why Xini is trying to make a character who can stand alone and not fall. I hope to be able to use his character as a pin which holds the group together in combat.” And Ellie IS the DM. Based on both of the threads, let me say that you seem to be doing a really nice job as a DM. The high death rate is a result of that, not the opposite. The game is no fun at all if the DM does not remain neutral and allow death to be a serious and present danger. Rolling openly as you do only enhances that. The quote above makes it clear what is going wrong with the game. Sure, it gets the DM down along with the players when they keep dying, but if the game is altered to prevent them dying at all costs…well, there is really little left to it. Keep on DMing as you are. You have done enough by encouraging the players to think about maybe…ah, playing with care. Hopefully, you are all having fun anyway-character death is hardly game destroying. Again, if the players want to do better, they will sit down and talk about it. The DM is already doing a good job of supplying a fair challenge. You could, possibly, add an NPC or two for the duration of the particular module. Probably there is some in-game reason why you could subtly insist on the presence of some useful characters. It really depends on what you want to get out of games; you are doing the bulk of the work, so you should be accommodated a bit. If you want to halt the slaughter, lower the encounter levels. If you want your players to learn how to work as a team, don’t. Best of luck [/QUOTE]
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