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What to do with a party that keeps dying?
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<blockquote data-quote="Plane Sailing" data-source="post: 3435360" data-attributes="member: 114"><p>Are you happy to consider house rules?</p><p></p><p>Because we found quite early on in 3e that crits etc. made character death too easy to come by (at all levels), and the one simple rule that we've used in all our campaigns since then is called 'the increased disabled and dying threshold'</p><p></p><p>By default, you are disabled at 0hp, dying at -1 to -9 and dead at -10. </p><p></p><p>That buffer gets blown straight through with alarming regularity, and the interesting 'disabled' result is pretty rare.</p><p></p><p>Our house rule:</p><p></p><p>You are disabled from 0hp to -(level)hp. Then you are dying for a number of extra hp equal to your Con.</p><p></p><p>So for example, </p><p></p><p>a 4th level fighter with 13 Con would be disabled at 0 to -4, dying at -5 to -18 and dead after that.</p><p></p><p>a 1st level rogue with 10 Con would be disabled at 0 to -1, dying at -2 to -11 and dead after that.</p><p></p><p>A 15th level monk with 19 Con would be disabled at 0 to -15, dying at -16 to -34 and dead after that.</p><p></p><p>It is simple, reduces the chance of getting blown away in a single hit, gives the party decisions to make about healing a fallen comrade, and allows disabled people to spend their hit points in last ditch heroic actions. What more could you want?</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3435360, member: 114"] Are you happy to consider house rules? Because we found quite early on in 3e that crits etc. made character death too easy to come by (at all levels), and the one simple rule that we've used in all our campaigns since then is called 'the increased disabled and dying threshold' By default, you are disabled at 0hp, dying at -1 to -9 and dead at -10. That buffer gets blown straight through with alarming regularity, and the interesting 'disabled' result is pretty rare. Our house rule: You are disabled from 0hp to -(level)hp. Then you are dying for a number of extra hp equal to your Con. So for example, a 4th level fighter with 13 Con would be disabled at 0 to -4, dying at -5 to -18 and dead after that. a 1st level rogue with 10 Con would be disabled at 0 to -1, dying at -2 to -11 and dead after that. A 15th level monk with 19 Con would be disabled at 0 to -15, dying at -16 to -34 and dead after that. It is simple, reduces the chance of getting blown away in a single hit, gives the party decisions to make about healing a fallen comrade, and allows disabled people to spend their hit points in last ditch heroic actions. What more could you want? Cheers [/QUOTE]
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