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What to do with a party that keeps dying?
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<blockquote data-quote="Dirt" data-source="post: 3435938" data-attributes="member: 6209"><p>I'll be honest...I only skimmed some of the response here, so if I'm making a suggestion that someone else already made, I apologize.</p><p></p><p>If the group is short on combat strategy, you can do it the hard way and keep pummelling them until they figure it out...but the easiest way it probably just to tell them what they did wrong and what they could have done. After a particularly vicious combat, take time afterwards to discuss the tactics used - what they did right, what they could have done better, and what they failed to take into account. You could also give out strategic combat awards, and make them very public - read them aloud at the end of each session. Give points to clerics that rush in heal the fighter just before he would have dropped...give points to the rogue that used tumble to avoid AOO and flank an opponent for the backstab damage and additional pluses for his allies, give points for intelligent movements that strategically avoid the AOO, give points for an intelligent use of a spell at just the right moment...</p><p></p><p>I think you get the idea.</p></blockquote><p></p>
[QUOTE="Dirt, post: 3435938, member: 6209"] I'll be honest...I only skimmed some of the response here, so if I'm making a suggestion that someone else already made, I apologize. If the group is short on combat strategy, you can do it the hard way and keep pummelling them until they figure it out...but the easiest way it probably just to tell them what they did wrong and what they could have done. After a particularly vicious combat, take time afterwards to discuss the tactics used - what they did right, what they could have done better, and what they failed to take into account. You could also give out strategic combat awards, and make them very public - read them aloud at the end of each session. Give points to clerics that rush in heal the fighter just before he would have dropped...give points to the rogue that used tumble to avoid AOO and flank an opponent for the backstab damage and additional pluses for his allies, give points for intelligent movements that strategically avoid the AOO, give points for an intelligent use of a spell at just the right moment... I think you get the idea. [/QUOTE]
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What to do with a party that keeps dying?
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